Still a heavy WIP. I'm putting coding on hold and prioritizing getting the new cockpit done.
Download link:
https://github.com/l0k1/MiG-21bisSemi-official development thread (for me):
http://opredflag.shivtr.com/forum_threads/2569974Change notes since the last update:
*YASim is unsupported. I have no interest in supporting it. Currently the fuel guage won't work with the YASim version, the missile guidance and payload handling might not work, and future electrical/hydraulic/pneumatic systems will be implemented using JSBSim causing further breakage. YASim just can't model the MiG-21 FDM accurately enough without getting into nasal territory, which I will not be doing for concerns of accuracy and the computational expense. I'm leaving the YASim option in there for now, however. But if you want to run YASim, you're probably better off getting 1.4.4beta4 from the FGUK site.
*Fuel tanks are now 100% accurate in amount and position, and one more tank has been added (thanks to Enrogue for finding the info).
*490L drop tank now available on the ventral pylon
*Weapon systems are at 80%-ish accuracy. Still need radar guided ground missile code, anti-rad missile code, and multiple armament per pylon support.
*Updates to alpha lift and a more accurately modeled pitch FCS. It gets a lot less alpha now, but matches up with most of the numbers I'm seeing.
*Roll rate has been increased to ~550 degrees per second. You can redout - and quickly - by rolling too fast. To help with control, there's a fictional roll FCS running as well that makes small adjustments less sensitive, but still gives full authority at anything over 50% stick left/right.
*Engine spool up time increased from 0.8 seconds to 9 seconds.
*Fictional smoke pod with 9 different colors + rainbow options on the ventral pylon. Shift+S to activate.
*Fuel guage now accurate. It does not set itself, you need to set it manually prior to take off.
*Guns have ammo and can jam.
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Damage code and missile messaging cannot be turned off at this time, but this option will be enabled in the future.
*All non-guided ordinance has been disabled for the time being (sorry). I need to get it working with the new payload system.
*[edit, forgot to add]: throttle code has been reworked. Afterburner kicks in at 75% throttle instead of 99% throttle.
Currently working on a high-detailed cockpit. The plan is to have 100% of the switches, buttons, and knobs working.