@flug: Considering that there is no one maintaining the Camel in FGAddon, have you thought of contributing back upstream and updating the JSBSim FDM and optional Bombable components directly in FGAddon?
Regards,
Edward
@flug: Considering that there is no one maintaining the Camel in FGAddon, have you thought of contributing back upstream and updating the JSBSim FDM and optional Bombable components directly in FGAddon?
wlbragg wrote in Thu Feb 23, 2017 6:41 am:@flug, nice!
I added the variant tag to see the JSBSim version along with the YASSim version. . . .
Also, I guess I don't have or it couldn't figure out the path to
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<keyboard include="../Generic/WalkView/walk-view-keys.xml">
So to get it to work at all I had to get rid of the include?
wlbragg wrote in Mon Feb 27, 2017 11:43 pm:It all appears to be working now but it's not easy to fly. My system may not be responsive enough to get the most out of this aircraft.
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<axis n="3">
<desc>Rudder</desc>
<dead-band type="double">0.005</dead-band>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<factor type="double">.75</factor>
<offset type="double">0</offset>
<power type="int">3</power>
</binding>
</axis>
flug wrote in Mon Mar 06, 2017 6:11 am:[And actually in many cases you give the 'nudge' to start a maneuver and then spend the rest of the maneuver gently/slightly countering your first nudge to keep the maneuver under control and from turning/rolling/whatever TOO fast.
Also, the controls are purposefully quite a bit out of trim--because that is the way real Camels flew. Pilots had to keep a fairly strong forward pressure on the stick at all times just to maintain level flight. If you let up on that, you'll climb, then stall--and the stall can be quite difficult to recover from.
Simultaneously, it takes constant rudder input just to keep the aircraft in somewhat coordinated flight and going straight--ie, not constantly turning.
Those are both exactly as report in by pilots of real Camels.
AndersG wrote in Tue Mar 07, 2017 10:35 am:[...] and as a consequence had very poor cross wind technique when they moved up to jet aircraft [...]
flug wrote in Mon Feb 27, 2017 11:28 am:OK, the 2.0gamma release of the Camel is here:
https://github.com/bhugh/SopwithCamel-J ... 0gamma.zip
I'm hoping this will be the version that becomes the final release--so if anyone has time to give a quick check-out and let me know if you see any problems, I'd appreciate it.
Bomber wrote in Wed Mar 08, 2017 8:30 pm:As for the flight model... I build and fly models for 50hz and your camel doesn't sit at all on the ground at that frequency.
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