glass.eff actually works, yes, thank you. model-combined-transparent.eff I could not get to work, and it also displays the canvas background fill differently when switching model shader off.
I like the size of the grains in the middle, and I like when they onset.
With this comment I actually meant to say that I think that your shaders are perfect as they are, and for my sake they can go in like that. There has not been any activity in this thread so I was not sure if I had expressed myself clear on this.
I have given them some second thought though and I have had a change of mind. Since many planes will have details that is not rendered correctly with your shaders, people might not always want the greyout and tunnel vision to be forced active when ALS is on. Maybe ALS-filters should be activated like for the other filters before they come into effect?
Anyhow, when they are ready or when I have the properties names that should be manipulated, I will update the g-forces.xml. (cannot be before late next week though, after I have replaced my HD [S.M.A.R.T. is saying my current is under under imminent risk of failure.
])