It seems we cannot use relative paths in effects the same way we can in animations, submodels and particles.
For example from a ALS thruster effect:
- Code: Select all
<thrust_density type="float"><use>sim/multiplay/generic/float[9]</use></thrust_density>
Since there is no "/" in front of the property we would normally expect it to be relative from the MP property path for example to become:
ai/models/multiplayer[3]/sim/multiplay/generic/float[9]
Is there a workaround for this, or any chance this can be changed? (or is it just me that cannot get it to work?)
That would be very useful for ALS thrusters, ALS procedural lights and more, when viewing the aircraft over MP.