THAT "texture" is really sexy!
Regards, Maverick
J Maverick 16 wrote in Mon May 30, 2016 3:10 pm:THAT "texture" is really sexy!
Regards, Maverick
abassign wrote in Mon May 30, 2016 10:46 pm:The lights are my pride, a 3D model so nice finally deserves as I see the lights of FSX or X-Plane, or that look like the reality and not to be stellar effects like Hollywood! I would like that other programmers do the same for excellent airplanes like the C172P
wlbragg wrote in Mon May 30, 2016 10:59 pm:I'm not sure I understand what your saying. Do you like the ALS lights or dislike them? The c172p is using the ALS lights.
But either way, I agree, you have a very nice looking aircraft.
wlbragg wrote in Mon May 30, 2016 11:58 pm:@ abassign the video is marked "private", but I think I understand what you were saying. Maybe I can look at your code at some point in the future and see exactly what your doing.
Then I post a rise / decrease effect brightness according to ambient (I also need to display / hide the exhaust gases) increase / I decrease the brightness.
<animation>
<type>material</type>
<object-name>Fuselage</object-name>
...
<property-base>sim/model/livery</property-base>
<texture-prop>G91R4-texture</texture-prop>
<texture>Liveries/G91R4.png</texture>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
<factor-prop>/rendering/scene/ambient/red</factor-prop>
</emission>
<shininess>127</shininess>
</animation>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
<factor-prop>/rendering/scene/ambient/red</factor-prop>
</emission>
The problem is that the reflective surfaces are very dark in the shadow areas:
As can be seen it was introduced an emission parameter proportional to the ambient light:
Albert Einstein had his Nobel prize for the photoelectric effect, or for a theory that would explain why so physically correct a metal body (conductive) re-emits photon
the conductive bodies re-emit them at a percentage which is depending on the efficiency of the process.
This means that the use of the re-emission of the simulation method is from the point of view exactly what happens in reality.
The eye-brain system is NOT a camera!
And therefore I can assure you, at least you do not suffer from particular eye disease, that in reality the eye "flattens" the image through a complex scanning mechanism
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