Hi everyone, some work in progress tip/info:
the method I use to make a "Rivets and Plates" texture :
- tools used : Blender, Illustrator, Photoshop
1. Blender: Make uvmap according to your needs ; i use the "View other object" under uvmap editor, i don't sync with 3DView in order to keep uv's.
2. blender: Export uvmap to an svg drawing (1024x1024) ; do it for all objects that will share the same texture.
3. illustrator: import all the svg, put them together, then draws your rivet and plate according to a pattern ; I use one found on the net
4. Photoshop: copy/paste from Illustrator as SmartObject, then apply some effect as needed.
5. Blender: apply the image to the texture
With picture:
* Model found on the net:
* Illustrator drawings:
* Photoshop with effect:
* Blender:
The model I found on the net is not really accurate, but it will fill my needs.
I will put all the mess on git as soon as the first stage will be done: meshes and fgfs structure done.
CU soon.
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v/