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2016.1.0

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Re: 2016.1.0

Postby someguy » Tue Feb 16, 2016 5:26 pm

gsagostinho wrote in Tue Feb 16, 2016 2:35 pm:@someguy I think you are completely missing the point...


My only point is that anyone trying to test the latest full package from http://download.flightgear.org/builds/nightly/ is going to see black grass around summer airfields. I see, and I report. I am not very knowledgeable about git, and do not use it.

FWIW, adding grass_dry2a_darker.png from your scenery page to my Textures/Terrain folder did not solve the issue.
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Re: 2016.1.0

Postby gsagostinho » Tue Feb 16, 2016 5:58 pm

@bugman I sent him a PM here on the forum, do you think it's necessary to send it over the dev list as well? I have been exchanging PMs with him since a long time regarding the airfield effect, though he went silent since the last week.
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Re: 2016.1.0

Postby bugman » Tue Feb 16, 2016 6:02 pm

gsagostinho wrote in Tue Feb 16, 2016 5:58 pm:@bugman I sent him a PM here on the forum, do you think it's necessary to send it over the dev list as well? I have been exchanging PMs with him since a long time regarding the airfield effect, though he went silent since the last week.


I think so. It'd be good to make it widely known in the developer circles, so that the breaks can be put on a premature release missing this fix.

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Re: 2016.1.0

Postby gsagostinho » Tue Feb 16, 2016 6:03 pm

@someguy you are still missing the point, I never said that adding grass_dry2a_darker.png was the issue, my repository contains a lot of modifications to the xml files in the Materials folder. I already explained in detail what is going on to you here and I also already found a solution (my hypothesis seems to have been right), so if you can't bother to use git and follow those instructions I gave to lego (which is fine) then just please wait for a new build to appear once the problem is solved directly on FGDATA, which is what I am trying to accomplish.
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Re: 2016.1.0

Postby gsagostinho » Tue Feb 16, 2016 6:07 pm

@bugman Done.
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Re: 2016.1.0

Postby bugman » Tue Feb 16, 2016 6:10 pm

:)
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Re: 2016.1.0

Postby someguy » Wed Feb 17, 2016 7:37 pm

Today's full Mac download:
Particles = FIXED.
Airport grass = FIXED.

Thanks, gentlemen! The only bug I still see is the season = "noon" thing in the Environment dialog, which is only mildly annoying and easily worked-around. Is 2016.1 ready to release?
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Re: 2016.1.0

Postby bugman » Wed Feb 17, 2016 7:39 pm

someguy wrote in Wed Feb 17, 2016 7:37 pm:Is 2016.1 ready to release?


Ready or not, it's coming :)

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Re: 2016.1.0

Postby VisayanAirways » Thu Feb 18, 2016 11:32 am

Does this version slightly lag-less than the other older versions? I fly on a Windows 8 laptop, Toshiba Satelite, I have an Intel (R) Graphics Card... I'll look at the specs...
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Re: 2016.1.0

Postby wkitty42 » Thu Feb 18, 2016 12:19 pm

what do you mean by "lag"?? are you talking about multi-player lagging or low frame rates?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby legoboyvdlp » Thu Feb 18, 2016 12:23 pm

Visayan -- yes, up till a commit in December, where it was worse. That has been fixed, so it SHOULD be as good as 3.7 was frame rate wise.
Just wait a couple of days for it to come...
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Re: 2016.1.0

Postby wkitty42 » Fri Feb 19, 2016 4:04 am

too late! it is already here... the repo next version is now 2016.2.0 which i guess means a new topic similar to this one ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby Parnikkapore » Fri Feb 19, 2016 4:30 am

One more thing:Update the Wordpress site and write the release notes!
;)
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Re: 2016.1.0

Postby bugman » Fri Feb 19, 2016 8:15 am

@Parnikkapore: Just give the core group a few days. These changes are planned, and were mentioned on the devel mailing list. Preparing a release is a large undertaking that takes a lot of work.

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Re: 2016.1.0

Postby Hooray » Fri Feb 19, 2016 12:42 pm

Parnikkapore wrote in Fri Feb 19, 2016 4:30 am:One more thing:Update the Wordpress site and write the release notes!
;)



for the changelog, refer to the wiki - it can be edited by all of you, so if you are aware of anything missing, feel free to edit it - equally, if you are seeing any typos/grammar mistakes etc - obviously, adding screenshots would also be appreciated.
And please don't worry about making mistakes - it's a wiki article for a reason, it works exactly like the community-maintained newsletter: you can all make it better, and ultimately it will be peer-reviewed by core developers and wiki admins, so that the announcement can be locked.

Regarding the wordpress website, note that Thorsten is the one who's apparently doing most of this work, and then keep in mind that Thorsten is also the main guy handling all the rendering stuff (ALS, weather etc), while also doing quite a bit of interfacing between the forum and the devel list community, so he's obviously pretty busy.

If you'd like to help with any of this, you can obviously get involved via the wiki - for the website, my suggestion would be to start a new forum topic and post contents/images etc there so that Thorsten, or Curt, can reuse your suggestions.

Finally, note that this is really where the power of having a community comes from, i.e. different people can create stubs and make suggestions that go through several iterations of being improved before they'll be finished, no matter if that means creating a newsletter, a changelog, a release announcement- or even a whole FlightGear release: it's a process that you get to shape by getting involved in various ways - and the wiki makes that extremely straightforward - while allowing other contributors to focus on other areas, e.g. moderating the forum, the wiki, or core development/packaging a release.

You only need to look at people like Red Leader on the wiki to see just how much of a workload they're taking away from core developers and other contributors by being involved there, without ever having to be told what to do.

To some of you it may admittedly seem like there's some kind of "master plan" in place, but Red Leader is really working "on autopilot" - and whatever is handled by these people, does not need to be handled by other contributors.
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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