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2016.1.0

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Re: 2016.1.0

Postby f-ojac » Thu Feb 04, 2016 8:13 pm

Not sure OSM landcover is much better, bug free and more terragear compliant than the NLCD data we had on mapserver. I mean for a flightsim :-)
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Re: 2016.1.0

Postby wlbragg » Thu Feb 04, 2016 11:13 pm

I guess we're talking apples and oranges, I think of OSM data as the road, rail and building data, not so much land cover, even though it does have hydro. The NLCD was just land cover and hydro although the one land class (grass I think) was incredibly accurate in outlining the roadway easements. They both in combination produced the best scenery to date (for North America) with the exception of the actual OSM and NLCD combined from source. The massaging done to the NLCD while certainly making it easier on terragear did a disservice to the water ways and smaller land class chunks that were stripped out. The morphing sometimes moved the banks to inappropriate positions and clashed with the accurate OSM roadways.

I always wanted to learn that smoothing algorithm used in grass but it was over my head at the time. A little more work on it could have made the water ways better and also the small strips of deciduous forest which was stripped out making it somewhat less desirable for my area as the actual OSM and NLCD combined from source which I use in my KS an OH custom scenery. But the original is rather heavy and requires at least average computing power and a reasonable graphics processor.

The state of flux in the whole scenery system has left me disenchanted with pursuing any meaningful help, even though I still extend the offer to help.
Kansas and Ohio/Midwest scenery development.
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Re: 2016.1.0

Postby someguy » Fri Feb 05, 2016 2:08 am

Here's a new one for me: in the launcher, I specified winter as the season and afternoon as the time. I spawned the C172P into Skwentna, AK, and it wasn't winter (trees had leaves). Opening the Environment Settings dialog, I found the season was set to Afternoon (!). I selected Winter from the popup and all was OK.
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Re: 2016.1.0

Postby Thorsten » Fri Feb 05, 2016 7:56 am

With at least 4 different launchers known to me, two of them shipped officially, please specify which one you mean.
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Re: 2016.1.0

Postby jaxsin » Fri Feb 05, 2016 12:47 pm

The official new QT launcher is guilty of it. I have seen the same situation when loading up in winter with noon selected in launcher.

Once loaded into fgfs, if you select environment > environment settings the box that pops up will contain noon instead of winter. For me this is repeatable since 3.7 since december. This was not a recent bug. Same with the sound on reset issue i posed on page 3

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Re: 2016.1.0

Postby wkitty42 » Fri Feb 05, 2016 10:41 pm

well, i'll be hornswoggled... i've confirmed this... i'll update the existing thread in the dev list with this information... i never noticed this when i first ran into the problem...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby surpii » Sat Feb 06, 2016 12:02 am

The most recent 2016.1.0 nightly build keeps crashing on my computer. I use Windows 8.1.
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Re: 2016.1.0

Postby wkitty42 » Sat Feb 06, 2016 12:47 am

@surpii: we need a lot more information that "it doesn't work" :( :( :(
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby MIG29pilot » Sat Feb 06, 2016 1:11 am

wkitty42 wrote in Fri Feb 05, 2016 10:41 pm:well, i'll be hornswoggled

You'll be WHAAAAAAAT????
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Re: 2016.1.0

Postby wkitty42 » Sat Feb 06, 2016 5:28 am

look it up, mig! :sigh: ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby gsagostinho » Sat Feb 06, 2016 11:31 am

surpii wrote in Sat Feb 06, 2016 12:02 am:The most recent 2016.1.0 nightly build keeps crashing on my computer. I use Windows 8.1.


I am also having random crashes if AI Traffic is enabled (Linux, 2016.1.0 from git). If the traffic is disabled, it's stable as a rock.
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Re: 2016.1.0

Postby wkitty42 » Sat Feb 06, 2016 7:51 pm

yes, the AI stuff is still being worked on along with the parking and other troublesome spots...

@gsagostinho: if you start the sim with AI enabled, what happens if you disable it from within the sim?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby gsagostinho » Sat Feb 06, 2016 8:00 pm

That also seems to fix the crash, but I get the AI traffic aircraft frozen in place (this EasyJet Airbus isn't moving at all):

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Re: 2016.1.0

Postby wkitty42 » Sat Feb 06, 2016 8:17 pm

unless it has been fixed in the last day or two, when i disable AI in the sim, my FG freezes so i ALT-TAB over to the console i started it from and gdb is showing me a SIGSEV... i have to tell gdb to quit to recover and start again...

does your FG still operate when you disable AI in sim and the AI craft freeze?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby gsagostinho » Sat Feb 06, 2016 8:22 pm

wkitty42 wrote in Sat Feb 06, 2016 8:17 pm:does your FG still operate when you disable AI in sim and the AI craft freeze?


Yes it does. I honestly don't know if this behaviour you are experiencing was fixed recently or if it does not affect everyone as I didn't try un-checking this button in sim before.
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