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2016.1.0

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Re: 2016.1.0

Postby Thorsten » Thu Jan 14, 2016 7:19 pm

Then get recent fgdata, this ain't how it looks any more.
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Re: 2016.1.0

Postby wkitty42 » Thu Jan 14, 2016 7:44 pm

my FGDATA is updated at least once a day each and every day, without fail unless i'm out of town on business... now if someone will fix that bad version file that was changed/uploaded by dumbojet's commit, we can try testing the next branch again :?
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby someguy » Thu Jan 14, 2016 11:57 pm

The PAPI issue was resolved by downloading today's full .dmg package, bad fgdata version file notwithstanding. (The version roadblock is easily corrected in a text editor without another gigabyte download.) I don't plan another full download until particles and parking positions are working. I hope someone will post here when that happens.

The first person to suggest using git or svn or whatever gets a virtual pie in the face. :) I tried it once--it took me an hour to restore order to my computer, and another hour for the headache to subside. Go ahead and make fun of me if you must.
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Re: 2016.1.0

Postby Thorsten » Fri Jan 15, 2016 7:37 am

You can use whatever you like, but what you can't do is using a binary and an fgdata not in sync or an fgdata a few weeks old and then report things that don't work. If you don't run latest (and I literally mean updated before writing) and FG, SG and FGData all updated simultaneously, then nobody is interested in bug reports on that version - it moves rapidly. It just costs everyone's time to discover that the issue has been fixed a week ago and you just haven't reached that stage yet or that you're seeing an out of sync problem.
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Re: 2016.1.0

Postby someguy » Tue Jan 19, 2016 12:13 am

If anyone has been having nasal problems (e.g., some aircraft won't start, can't find their liveries, etc.) today's "nightly" seems to have fixed it.
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Re: 2016.1.0

Postby Foxtrot15 » Tue Jan 19, 2016 3:06 am

Hi can anyone do an update about this new version control system? Such as the background and how it works, as well as the expected release date?
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Re: 2016.1.0

Postby legoboyvdlp » Tue Jan 19, 2016 3:21 am

Hello Foxtrot!
I have no idea about the latter - probably February 17th?

Features
- automated, script based releases. No delays, hoepfully.
- year.version.bugfix
- year.version.0 always devel
- releases named after airports
So we'll get 4 releases a year as far as I know.
This year: 2016.1.1, 2016.2.1, 2016.3.1, and 2016.4.1. Maybe some bugfix releases (2016.1.2 for example)
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Re: 2016.1.0

Postby wkitty42 » Tue Jan 19, 2016 4:48 am

Foxtrot15 wrote in Tue Jan 19, 2016 3:06 am:Hi can anyone do an update about this new version control system?

there is no new version control system... nothing has changed other than the human generated numbering methodology...

Foxtrot15 wrote in Tue Jan 19, 2016 3:06 am:Such as the background and how it works, as well as the expected release date?

i can't find the related dev list posts but you should really follow that list if you are truly interested...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: 2016.1.0

Postby f-ojac » Sat Jan 23, 2016 4:11 pm

Last edited by f-ojac on Thu Feb 04, 2016 8:08 pm, edited 1 time in total.
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Re: 2016.1.0

Postby legoboyvdlp » Sat Jan 23, 2016 4:13 pm

What's the WS 3.0 status?
Just to know a timeframe by which to submit to the gateway.
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Re: 2016.1.0

Postby psadro_gm » Sun Jan 24, 2016 12:48 am

well, considering the person, and resource responsible for generating the scenery is gone, I'd say it'll be a while. And it won't be scenery 3.0, as the biggest feature (LOD) is still a long way off. We'll see if we can create a distributed build environment, or find some server time somewhere. The full planet took about 6 weeks to complete on our previous server.

I am also unsure about the status of the landclass data. Although Corrine and the NCLD data are public domain, Martin had invested a lot of time and effort to massage this into useful scenery. I had a look at the OSM derived data, and for the US and Europe at least, our previous data was much nicer.

I'm still developing terragear to be more robust ( with data I had pulled off of mapserver years back ). But I imagine, I may need to shift gears to come up with a more distributed method of building the world

Pete
8.50 airport parser, textured roads and streams...
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Re: 2016.1.0

Postby Parnikkapore » Sun Jan 24, 2016 3:15 am

OSM2city will make HDWS3.0!!!
There are free alternatives to (almost) every program you encounter. You just have to find them.
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Re: 2016.1.0

Postby f-ojac » Sun Jan 24, 2016 1:04 pm

@Pete. I'm still there and will try to support you as much as I can on that.
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Re: 2016.1.0

Postby jaxsin » Tue Feb 02, 2016 2:36 pm

I'll post this here in hope that others will confirm and then let it be moved on to bugs for developers.

Reloading of the aircraft model under the debug menu will cause the sound to break. This will eventually lead to a memory resource problem.

Windows 10 on FG nightly. Been broken since I been using nightly builds. Aircraft I been using is the b1900d. Should be easy to recreate, test, and verify???
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Re: 2016.1.0

Postby wlbragg » Wed Feb 03, 2016 2:24 am

psadro_gm wrote in Sun Jan 24, 2016 12:48 am:I had a look at the OSM derived data, and for the US and Europe at least, our previous data was much nicer.

@Pete, could you clarify this for North America or US? What previous data are you comparing that you think is better than the OSM derived data? The last OSM derived data for US/North America was light years better than anything FG had prior. Am I misunderstanding your message?

By the way, if there is anything I can do to help the scenery generation process progress, I would be interested.
Last edited by wlbragg on Thu Feb 04, 2016 10:56 pm, edited 1 time in total.
Kansas and Ohio/Midwest scenery development.
KEQA, 3AU, KRCP Airport Layout
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