yesterday i updated my FGFS from the repo... this was after the new version number had been assigned... i was able to compile and run it with no problems... was even able to fly with full AI execution and chased an AI all the way from heathrow to miami with no faults or crashes... i didn't visit this site again until just now because i had to $work$ today...
part of ""the problem"" is that in most cases, new code is written and committed to the repos whether the committer attempts to compile the code locally or not... this is quite common place all across the industry... in most cases, committers do not attempt to compile the code when there's a system like jenkens in place which will compile it and report back any errors...
i'm confused by you use of the term "blog"... these forums and the dev mailing list are not blogs... just like this simulator is not a game as some are inclined to call it
on your use of "incapacity", this compilation failure had nothing to do with any "incapacity"... it is the normal work flow to write the code and commit it... catching the errors comes later when reported by jenkens or by humans like you and i
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."