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FG3.7

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Re: FG3.7

Postby wkitty42 » Sun Dec 27, 2015 12:09 am

@biloute974: and when was the last time you updated via the d&c script, please?

or actually, maybe you could post the output of the following? change the first command line so that it changes to your fgfs /next directory... mine is ~/flightgear-dev/next... if you are not compiling openscenegraph, you can leave those three lines out...

Code: Select all
cd ~/flightgear-dev/next
cd plib
git log --pretty=format:"PLib:    %H" -1
echo ""
cd ../openscenegraph
git log --pretty=format:"OSG:     %H" -1
echo ""
cd ../simgear
git log --pretty=format:"Simgear: %H" -1
echo ""
cd ../flightgear
git log --pretty=format:"FGFS:    %H" -1
echo ""
cd ..


this is much prettier in a script to run or by putting all the lines on one long one separated by semicolons ";"...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: FG3.7

Postby biloute974 » Sun Dec 27, 2015 11:07 am

Hi,

i'm updating via d&c daily (FGFS, SIMGEAR and DATA). Openscenegraph isn't compile on my FG, i'll try your code lines and aupdate FG this morning.
Thx.
Intel I7 7700 - 16Gb DDR4 - Nvidia GTX970 - FG 2017.4.0 from D&C
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Re: FG3.7

Postby wkitty42 » Sun Dec 27, 2015 12:29 pm

ok... if you've not pulled and compiled plib, you can remove those three lines two... the only thing that code snippet does is to tell the current commit for each of those code bases... i include it in my update script at the end so that i have an easy place to get the commit IDs from instead of having to do the rooting for them manually ;)
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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Re: FG3.7

Postby someguy » Mon Jan 04, 2016 6:21 pm

I'm addicted to new releases, apparently, but I'm struggling to follow the development of 3.7. How can I tell when and what has changed?

Looking at the Jenkins page http://build.flightgear.org:8080/view/Mac/, what's the difference between FlightGear-Mac and Mac-nightly? The latter appears to be the same as FlightGear-3.7.0-nightly.dmg at http://download.flightgear.org/builds/nightly/. That Jenkins page typically indicates no changes, but that can't be accurate when features stop working. Is there a reliable change log somewhere? I don't mind the ups and downs of dev software, but it might be useful to know what features I should concentrate on testing.
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Re: FG3.7

Postby f-ojac » Mon Jan 04, 2016 7:00 pm

We'll issue Releases Notes for the next release, showing the differences between 3.4/3.6RC and 3.8. You can follow the logs on git, but it might be hard to read.
The nightlies are normally binary versions built each night, while I thing FlightGear-Mac may be the 3.6RC name.
When the next RC is released, you should be asked to hunt the release for bugs or good working of the release.
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Re: FG3.7

Postby elgaton » Mon Jan 04, 2016 7:09 pm

someguy wrote in Mon Jan 04, 2016 6:21 pm:Looking at the Jenkins page http://build.flightgear.org:8080/view/Mac/, what's the difference between FlightGear-Mac and Mac-nightly?

Mac-nightly is the Jenkins job that performs a FlightGear rebuild every time a code change is made in the repository and sends a notification to #builds on the IRC server (that way, a developer inadvertently "breaking the build" can revert his/her change as soon as possible). FlightGear-Mac performs a daily rebuild of FlightGear and all its dependencies (e.g. SimGear), builds the nightly package and sends it to the download area.

someguy wrote in Mon Jan 04, 2016 6:21 pm:Is there a reliable change log somewhere?

You can either
Keep in mind that, as f-ojac said, this information is pretty detailed and technical.

An alternative is the changelog for 3.8 wiki page - minor edits are usually performed each time a major improvement is added to FG, with details being filled in only around the release date.

Finally, core developers usually start a thread in the Release candidates section when a new release approaches - keep an eye on it.
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Re: FG3.7

Postby someguy » Mon Jan 04, 2016 9:30 pm

Thanks! I've notice that the Jenkins change summaries almost always say "no changes" and imply that the build was triggered automatically by a clock. Is that incorrect?
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Re: FG3.7

Postby elgaton » Tue Jan 05, 2016 8:33 am

For the Mac-nightly repository, that's correct (as the rebuild is performed automatically every day). On the contrary, that's not true for FlightGear-Mac (in that case, the build is triggered by a change in the source code repository).
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Re: FG3.7

Postby someguy » Tue Jan 05, 2016 4:00 pm

So, basically there's no straightforward way to tell if one day's build is any different than the last? Mac-nightly is triggered by either a change or automatically, with no indication which?
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Re: FG3.7

Postby elgaton » Tue Jan 05, 2016 5:29 pm

There is a way. If you open the page of the Mac-nightly build on Jenkins and click on Changes on the left, the resulting page will list:
  • either the changes that were introduced since the last nightly build (example: yesterday's build (#307)),
  • or simply state "No changes", as you noticed (example: build #306).

To summarize and clarify: the FlightGear-Mac job
  • runs each time a developer makes a code change (with no set schedule);
  • rebuilds only the FlightGear executable (and not the other components required by the simulator);
  • does not create a new nightly build;
  • is meant only as a way for developers to check if their changes accidentally introduce compilation errors,
while the Mac-nightly job (the one that is of interest to you)
  • runs once a day at 8:52 Pacific time (16:52 UTC);
  • rebuilds everything;
  • creates and publishes a new nightly build each time, irrespective of the fact that code changes were made in the previous day or not. (You'd need to check the build page using the technique I mentioned above for that).
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Re: FG3.7

Postby someguy » Tue Jan 05, 2016 6:13 pm

Gotcha. Thanks for the clarification.
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Re: FG3.7

Postby someguy » Thu Jan 07, 2016 5:42 pm

I just downloaded the 12/6/16 Mac nightly. It claims to be version 2016.1.0, and doesn't like my 3.7 Data folder. Do I really need to download all the data again? BTW, the download link on the splash screen goes to the wrong place, so I don't know where the 2016.1.0 data resides.
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Re: FG3.7

Postby sanhozay » Thu Jan 07, 2016 6:02 pm

If you originally cloned the data folder (FGDATA) using git, all you need to do is a git pull to bring it up to date.
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Re: FG3.7

Postby someguy » Thu Jan 07, 2016 8:27 pm

I just downloaded a new full 2016.1.0 package. A few things I noticed quickly:

1. Pausing (p key) does not freeze the sim, it just slows it down. It looks like hitting shift-a a few times.
2. The glide slope lights remain all white, instead of turning red as you drop into the slope.
3. Still no particle effects.
4. The default C172P is the 12/8/15 release, not the current one.

Me no do git.
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Re: FG3.7

Postby wkitty42 » Fri Jan 08, 2016 6:28 am

someguy wrote in Thu Jan 07, 2016 8:27 pm:I just downloaded a new full 2016.1.0 package. A few things I noticed quickly:

1. Pausing (p key) does not freeze the sim, it just slows it down. It looks like hitting shift-a a few times.

sounds like you might have gotten the new time control code... i've not updated yet but will be soonish... it is midnight:30 here at the moment and i should be in bed...

someguy wrote in Thu Jan 07, 2016 8:27 pm:2. The glide slope lights remain all white, instead of turning red as you drop into the slope.

i thought i saw this the other day but i was playing with having ALS on or off and using point sprites or not...

someguy wrote in Thu Jan 07, 2016 8:27 pm:3. Still no particle effects.

not sure about that... i think i saw mention of it on the dev list but don't recall any specific responses regarding it...

someguy wrote in Thu Jan 07, 2016 8:27 pm:4. The default C172P is the 12/8/15 release, not the current one.

that won't happen until the c172p guys get another release version of the craft ready... they're starting on that work now...
"You get more air close to the ground," said Angalo. "I read that in a book. You get lots of air low down, and not much when you go up."
"Why not?" said Gurder.
"Dunno. It's frightened of heights, I guess."
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