I'll still leave it to you to push the *.ac export
Were your displays still jet black?
wlbragg wrote in Fri Dec 11, 2015 8:17 pm:I think I know why I am confused, DisplayL1 was UV mapped to a transparent texture, the rest were mapped to a black rectangle on the text-legend texture (except R1 which wasn't mapped to anything). At the same time I was doing this, I guess you have been trying to figure out the lighting to the MDU's and even L1 was mucked up. After I pushed R1 it was different than L1 (because it didn't have any of the XML defined lighting assigned to it). So I thought I was doing the blend definitions wrong.
I think (hope) it is all correct now and can be sorted out in the XML.
I tested my push and assigned to DisplayC2, which worked.
wlbragg wrote in Sun Dec 13, 2015 10:04 am:What is the best animation to use for a three way toggle switch, ie: up, middle down?
<animation>
<type>knob</type>
<object-name>fuel-slipway-switch</object-name>
<property>sim/model/f15/controls/fuel/refuel-probe-switch</property>
<factor>-35</factor>
<offset-deg>35</offset-deg>
<center>
<x-m>-5.55754</x-m>
<y-m>-0.44201</y-m>
<z-m>0.6583</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<action>
<binding>
<command>property-adjust</command>
<property>sim/model/f15/controls/fuel/refuel-probe-switch</property>
<factor>1</factor>
<min>0</min>
<max>2</max>
<wrap>false</wrap>
</binding>
</action>
</animation>
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