frozen wrote:I found a problem, though. Just try to play with the payload and you will see, what I mean. The poor gear.. Also try flying with no payload - I had problems stopping its turning with the pedals, since there was no more room for pressing the pedal deeper.. Maximum input barely was enough to stop the turning...
Kind regards,
frozen
HHS wrote:The gear is indeed still a problem for me and the turning at startup on the ground is a known bug with YASim. In reality we all know that the heli isn't turning with not pulled pitch control. No idea yet how to turn off.
frozen wrote:HHS wrote:The gear is indeed still a problem for me and the turning at startup on the ground is a known bug with YASim. In reality we all know that the heli isn't turning with not pulled pitch control. No idea yet how to turn off.
I didn't mean the rotating on ground. Just reduce payload to zero and try to fly.
HHS wrote:I did- No problems here- do you fly with pedals or keyboard/ mouse?
frozen wrote:HHS wrote:I did- No problems here- do you fly with pedals or keyboard/ mouse?
Twistable joystick. I had the problem, that I had to turn it to the far right, to stop the rotation of the machine. Rotating the machine around for, say, 10 degrees to the right almost needed to rotate the other way round - by twisting the stick just a bit left...
Might be, this results from my setup..
HHS wrote:Press H-Key and press twice Shift-i-key for having a visual of the real control inputs. The bar down shows the rudder.
helijah wrote:As far as rotors, yet you can not do much of anything. It's just a slightly modified copy of the rotors SuperFrelon
frozen wrote:Thanks for the info!
It's a pity, I can't do anything helpful yet.. I might try playing around with placing cockpit instruments, but it will be the very first time I do so. So don't rely on me...
Users browsing this forum: No registered users and 9 guests