Hooray wrote in Fri Nov 20, 2015 4:36 pm:I guess that having an open source weather engine that could be reused by other projects could be extremely popular, i.e. not just flight simulator.
A successful weather engine that’s capable of producing realistic weather phenomena for videos and virtual
environments will without a doubt be a successful product. The goal in most projects is to get as much effects/content/
features into the environment and that they look and work as well as possible.
It is safe to say that if you were to ask any developer or filmmaker that you could save them valuable time, money and
resource, simply by purchasing a powerful specialized product that can deliver the complicated effects in an easy to use
manner, he would answer the question in the affirmative.
And because the engine has such a broad customer base it is very likely that it become successful and its popularity will
grow stronger with each new customer and every new product that uses it. That’s exactly how SpeedTree has gone from
being a small product with bags of potential into becoming the product that the top game developers use regularly for
their best selling games.
The logical assumption could be made that if there’s a market for trees and grass in virtual worlds there certainly should
be a market for for weather. If successful, it is the author’s hope that the effects created with this engine will become the
benchmark for all virtual weather creations. This type of engine has a great chance of seriously impacting the overall
development in future films, games and other media.
Hooray wrote:This looks pretty interesting, while I can't really contribute anything to the algorithmic side at the moment, I think the "Slope Soaring Sim" that we found last year when WooT was working on the ridge lift support contained some neat algorithms and is open source (GPL) and cross platform software.
I downloaded it last year (fairly small) and also took a brief look at the source code, but to be honest I gave up pretty quickly when I read on the webpage that the author of SSS has a PhD in meteorology and written plenty of other simulations
[...]
Given that SSS is open source and even GPL, it would be perfectly fine to look at the code and borrow ideas from it for re-implementation in FlightGear/Nasal for your local weather system.
From the Next Generation iNTERACTiVE Software facebook
It is with a great amount of sorrow that we have had to close the doors (metaphorically speaking) of Next Generation Interactive Software and with it the Next Generation Flight Simulator. After nearly 2 years of work by members of NGiS, and several Cooperative companies, NGiS no longer has a 3D gaming engine to build our Flight Simulator in. We would have loved to continue the project, but we do not have the financial means to create our own engine, and the cooperative simply feel apart.
We would like to thank everyone who supported us in this endeavor and we truly hope that the recent offerings of X-Plane 11; P3DV4; and Flight Sim World will continue the trend of advancing their flight simulation platforms with the advancing technology so that we might truly get a Next Generation Flight Simulator in the near future.
Thank you Again
Michael C.
Vice President NGiS
glofix wrote in Thu Apr 26, 2018 4:25 am:It's a pity that advanced projects get trashed and forgotten.
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