James Turner wrote:Another goal is to add more node bits (and a GUI dialog to control them) so various categories of objects can be disabled during the update pass. This will mean the direct hit of, say, AI models vs particles vs random trees can be measured. Of course it won't account for resources (memory, textures) burned by such things, but would still help different people identify slowness on their setups.
pommesschranke wrote in Mon Nov 02, 2015 8:27 pm:ETSI
before and after
http://www.23hq.com/laserman/photo/21788945/original
tools used:gateway_pull.py
dsf2stg.py
dsf2aptdat.py
genapts850
psadro_gm wrote in Tue Nov 03, 2015 1:41 pm: Do you have any issues with maybe putting your scripts into the terragear repo?
time echo "foo 8.56256161 50.04758962" | fgelev
foo: -0.237
real 0m2.239s
user 0m1.608s
sys 0m0.112s
export FG_ROOT= YOUR FG_ROOT PATH
export FG_SCENERY= YOUR TERRASYNC PATH
export FG_ROOT=/usr/share/games/flightgear/
export FG_SCENERY=/home/YOURNAME/.fgfs/TerraSync
8.56256161 50.04758962
Users browsing this forum: No registered users and 12 guests