gsagostinho wrote in Sat Oct 31, 2015 1:24 am:These sound effects should indeed be programmed by the aircraft developers for each individual aircraft, as it has been pointed out so many times in the past: a thunder will not sound the same when you are inside an airliner at high speeds and when you are in a single propeller aircraft at 60 knots.
True, but that many aircraft will have many similarities when it comes to sound so reproducing everything is a big load impact on fgdata/fgaddon and it will be more realistic that aircraft developers can access sounds in a simple way. And if not we can make a standard for every aircraft so no aircraft will be without those effect. As an overall realism progress.
But indeed, those aircraft that comes with its own specialised package for each aircraft will be most realistic. But it is unrealistic to think every aircraft developer has the resources and time to find all this in open source license.
gsagostinho wrote in Sat Oct 31, 2015 1:24 am: Nor will wind, nor rain, etc. There is no one-size-fits-all here, and therefore it's better that the aircraft developers take care of that in relation to the aircraft they are working with. For instance, we are implementing all these in the c172p right now.
That is very nice.. Really looking forward to test the results