japreja wrote in Thu Oct 08, 2015 10:48 pm:I have been putting together a texture from photos but it will take a bit of time to find same/similar lighting and angles of the same spots to get rid of shadows. It might make the rest of the exterior shuttle texture be off a bit so I will try to do that from photos too.
Thorsten wrote in Wed Oct 07, 2015 5:59 pm:Okay, seems I got TAEM guidance finally working. It's only implemented for Edwards, Kennedy and Vandenberg so far
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Right now you need to overlay the FG default HUD to have the direction guidance information, but I hope we'll get the ADI needle soon
japreja wrote in Wed Oct 07, 2015 8:02 pm:I see some of those light/dark spots, it looks like a vertice normal may be flipped...
I am interested in getting all the switches, dials, etc... tied to properties and animated but it is quite a challenge without the labels on them. I was thinking of pulling out each panel to a Panel.Panel# mesh object and the switches, buttons, dials, and indicators to Panel.Panel#.s#/cb# as is shown in the manuals. I've never worked with FDMs so I am unsure if this would make it easier or harder to program the switches.
How are you getting the text from the photos to a texture? I'll try to use the same method so the work looks uniform throughout the cockpit. I might be able to figure it out just by looking at the textures once they are pushed.
japreja wrote in Fri Oct 09, 2015 3:10 am:@Richard
Would you be kind enough to tell me the Blender version you are working with and post the .ac import/export files your using again? I tried looking back for it but can't seem to find it. I'll stick with that version for any more work on the shuttle.
I have been putting together a texture from photos but it will take a bit of time to find same/similar lighting and angles of the same spots to get rid of shadows. It might make the rest of the exterior shuttle texture be off a bit so I will try to do that from photos too.
Are we planning to calculate the TEAM transition point or is it just going to be only for valid airports (which is fine as long as we've got all of the possibles covered).
There's one thing I don't understand - I can't render the gear doors with the high quality effect, they show quite the wrong lighting (i.e. appear in bright sun when the heat shield is in shadow). I wonder if someone could check whether something is odd with their normals...
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