gsagostinho wrote in Tue Aug 18, 2015 4:33 pm:Great Thorsten, thanks a lot! I will work on it straight away for the c172p
Don't say I didn't warn you they way it works might change in the future.
gsagostinho wrote in Tue Aug 18, 2015 4:33 pm:Great Thorsten, thanks a lot! I will work on it straight away for the c172p
osgAudio has not been tested on other platforms than Linux and Windows.
Using both Marginal VFR and Thunderstorm weather scenarios, I sometimes get a very red/pink looking rain which looks so strange (I once got an yellow rain at night as well).
Thorsten wrote in Thu Aug 20, 2015 3:06 pm:Anything pink in a dark ALS scenery is very likely a fallback to the default renderer (which likes pink a bit more...) - in the event perhaps caused by a failed shader compilation - so do you get any error involving rain-layer-ALS.vert/frag?
Attaching rain to the cloud base in mountains is... not as trivial as it seems unfortunately. Perhaps rain is a decent target for volumetric rendering if clouds are too tough - I would somehow like to phase out the rain layer textures.
Could you please explain to me how can I check for this error?
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