Considering that it is difficult enough without it, and that you can not crash by colliding with multiplayer aircraft this should change.
I used to reset FlightGear afterwards, but recently I found the property "/sim/crashed" (bool) which can be set to "false" through the property browser. Though I would still have to fly ahead to the tanker and join again.
I have traced this down to that only the drogue and hose have the <enable-hot> animation set to "false"; the rest of the aircraft implicitly is set to "true" and touching those objects will "crash" FlightGear (as in set "/sim/crashed" to "true" thus freezing the simulation).
Adding the following should fix it (seem to work for me):
To fgdata/AI/Aircraft/A330-MRTT/Models/A330-MRTT.xml:
- Code: Select all
<animation>
<object-name>Cylinder.006</object-name>
<object-name>fuselage</object-name>
<object-name>ailes</object-name>
<object-name>ailes2</object-name>
<object-name>derive</object-name>
<object-name>moteurs</object-name>
<object-name>repports</object-name>
<object-name>supports</object-name>
<object-name>echappes</object-name>
<object-name>trous</object-name>
<object-name>perche1</object-name>
<object-name>perche2</object-name>
<object-name>vitres</object-name>
<enable-hot>false</enable-hot>
</animation>
To fgdata/AI/Aircraft/A330-MRTT/Models/refueling/probe.xml ("refueling-drogue" is already there):
- Code: Select all
<animation>
<object-name>pod-left</object-name>
<object-name>pod-right</object-name>
<object-name>refueling-drogue</object-name>
<enable-hot>false</enable-hot>
</animation>
To fgdata/AI/Aircraft/A330-MRTT/Models/refueling/refueling.xml ("refueling-drogue" is already there):
- Code: Select all
<animation>
<object-name>pod-left</object-name>
<object-name>pod-right</object-name>
<object-name>refueling-drogue</object-name>
<enable-hot>false</enable-hot>
</animation>