Slimer wrote in Thu Apr 02, 2015 7:11 pm:Hello all. I new in FlightGear and OsgEarth. I'm impressed by features of OsgEarth, but I can't find clearly answer on one question. Is it possible to create buildings on OsgEarth's terrain?
Slimer wrote in Sat Apr 04, 2015 10:16 pm:I just found out that osgEarth doesn't create buildings, if "cache only" checkbox is on. It's important for me. Is it solvable?
poweroftwo wrote in Mon Apr 06, 2015 2:11 pm:Slimer wrote in Sat Apr 04, 2015 10:16 pm:I just found out that osgEarth doesn't create buildings, if "cache only" checkbox is on. It's important for me. Is it solvable?
I just tested on my machine. With "cache only" selected, the buildings still show up. I have terrasync enabled. Here is my command line:
fgfs.exe --fg-root=./fgdata --fg-scenery=./bin/0 --terrasync-dir=./bin/0 --airport=KSFO --aircraft=ufo --control=joystick --console --disable-random-objects --prop:/sim/rendering/random-vegetation=false --disable-ai-models --disable-ai-traffic --disable-real-weather-fetch --bpp=32 --timeofday=noon --enable-terrasync --disable-fgcom
Catalanoic wrote in Wed Apr 08, 2015 8:48 pm:I noticed you're using Windows. What have you done to have FG with osgEarth working with Windows? If you've compiled it yourself, what steps have you followed?
Catalanoic wrote in Wed Apr 08, 2015 8:48 pm:I noticed you're using Windows. What have you done to have FG with osgEarth working with Windows? If you've compiled it yourself, what steps have you followed?
Slimer wrote in Wed Apr 08, 2015 7:49 pm:
Sometimes 10-15% buildings appear after reload FlightGear to switch on Cache Only mode.
2-5% buildings from osm2city appear always around airport in cache only mode. I can't understand logic...
Maybe there is trouble due to osm2city buildings? It isn't native objects of FlightGear.
poweroftwo wrote in Wed Apr 08, 2015 10:53 pm:Another option for building Flightgear with OsgEarth on Windows (64 bit only) is to use this autobuild script listed in the link below. Not trying to compete with the super build script but this is one that i understand and can maintain.
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