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nearby surfaces not displayed

Graphics issues like: bad framerates, weird colors, OpenGL errors etc. Bad graphics ar usually the result of bad graphics cards or drivers.
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In order to help you, we need to know a lot of information. Make sure to include answers to at least the following questions in your initial post.

- what OS (Windows Xp/Vista, Mac etc.) are you running?
- what FlightGear version do you use?
- what graphics card do you have?
- does the problem occur with any aircraft, at any airport?
- is there any output printed to the console (black window)?
- copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher).
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To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you are seeing corrupted/broken textures, please see this article.

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nearby surfaces not displayed

Postby acherpil » Mon Mar 30, 2015 4:36 pm


I use the stereoscopic view in FlightGear. I include a human face instead of an aircraft and I want that the two cameras of the stereoscopic views be the eyes, so that I can see the nose, as if I was flying.
I'm first testing with only one camera (normal mode) and I have the problem that when I'm looking to the human face, the nearby surfaces of the human face mesh are removed (in a given radius, it seems) which is the problem.
How is it possible to have the whole surface which is displayed?


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