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Alternative camera control

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Re: Alternative camera control

Postby F-JJTH » Sun Oct 05, 2014 4:49 pm

Great works, I would see it integrated in FlightGear, a merge request is welcome.
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Re: Alternative camera control

Postby Hooray » Mon Oct 06, 2014 11:10 am

for any upcoming merge request, the Nasal code involved here should probably be reviewed with a focus on generalizing things to unify the code with the existing view.nas module - given the progress on fgcamera, I don't see any reason why this should be kept as a separate module, i.e. it could just as well become a native feature that lives in fgdata sooner than later, with Marius_A ideally getting commit access to fgdata, too - to help maintain the whole thing, and continue development.
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Re: Alternative camera control

Postby wlbragg » Fri Oct 10, 2014 5:25 pm

REALLY NICE, I think? I'm sure from reading through the thread this is a GREAT addition to FG.

Unfortunately either I am the only one using my moue in configuration #2 (Click right mouse to cycle mouse behavior) or I'm just plain dumb, probably the latter.

After reading through the entire thread and the wiki and disabling pgup, pgdown, up, down, left, right in
fgcamera_cfg.xml I still lose the ability to use my mouse as a flight controller. I see nothing else to do to get my mouse back as the flight control.

I really want to try this but hate to have to install a joy stick or re-learn the keyboard as a flight control to do it.

Did I miss something, or is this not compatible with that mouse and flight control mode?
Last edited by wlbragg on Fri Oct 10, 2014 7:50 pm, edited 1 time in total.
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Re: Alternative camera control

Postby Marius_A » Fri Oct 10, 2014 7:07 pm

Did I miss something, or is this not compatible with that mouse and flight control mode?

You are right - mouse controls are messed up. I'm currently modifying the script to make it fully compatible with mouse-as-joystick flight controls. In v1.2 mouse will behave properly.
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Re: Alternative camera control

Postby wlbragg » Fri Oct 10, 2014 7:48 pm

Thank you for the reply,

I can't wait! :)
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Re: Alternative camera control

Postby wlbragg » Sun Oct 12, 2014 8:38 am

I tried cycling through all the [Shift] + ? keys, made some new views, cycled through right click, toggled on/off springy mouse mode (I think that is what you called it).
Mouse worked as expected and to control aircraft, well done!
The only thing I'm not sure about is I didn't get any pilot perspective head movement at random. Like on banking or turbulence (maybe you have to have turbulence defined in weather, I didn't define any weather). I noticed in the example videos you would get the pilot perspective head movement or shaking effect, I didn't get any of that. Did I miss an adjustment or toggle?
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Re: Alternative camera control

Postby Marius_A » Sun Oct 12, 2014 9:06 am

Thanks for the feedback.
I'm overhauling the effects part of the script, therefore they are currently not available.
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Re: Alternative camera control

Postby Marius_A » Tue Oct 28, 2014 3:04 pm

Preview of v1.2:

Demonstrating modified mouse look behaviour (mouse-as-joystick mode is now functional) and 2d panels handling:


Improved dynamic head movement in virtual cockpit:
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Re: Alternative camera control

Postby mftetsudou38125 » Mon Dec 08, 2014 3:10 pm

Does this work on Mac? I said what you said but it looks like it's not turned on when I press 8.
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Re: Alternative camera control

Postby abassign » Mon Dec 08, 2014 5:49 pm

It is possible to test the version 1.2 of Alternative Camera Control ?
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Re: Alternative camera control

Postby patstan » Tue Dec 16, 2014 6:08 pm

Does anyone know how to get the g-force effect with fgcamera?
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Re: Alternative camera control

Postby Marius_A » Sun Mar 08, 2015 8:28 pm

Progress update:

random camera movement (RND effects) has been redesigned. Effects can be created for each camera using GUI (similar to EZDOK Camera Addon for MS Flight Simulator X: http://www.ezdok-software.com/resources/files/Advanced%20Effects%20Manual.pdf).

Preview of effects design and configuration tools (dialogs):


In-flight preview of effects created using configuration tools:


EDIT:
Preview of on-ground effects:
Last edited by Marius_A on Mon Mar 09, 2015 8:15 am, edited 1 time in total.
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Re: Alternative camera control

Postby wlbragg » Mon Mar 09, 2015 12:27 am

That is so cool, really immersive.

What version are you calling this?
Is it available in GIT or otherwise?
Is it going to be merged into FlightGear by default, when?
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Re: Alternative camera control

Postby Marius_A » Mon Mar 09, 2015 7:54 am

v1.2;
No ( I'll post download link this month);
Maybe, after v1.3. Current version is not yet "FlightGear-friendly".
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Re: Alternative camera control

Postby Marius_A » Tue Mar 10, 2015 6:24 pm

FGCamera v1.2 is available here.

Installation is the same as described in wiki. Additionally, the mice.xml from the FGROOT/Nasal/fgcamera/ directory should be copied to FGROOT/

Until wiki page is updated, this might be helpful:
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