abassign wrote in Fri Feb 06, 2015 4:49 pm:When you think you can add this beautiful effect in the master repository to test it ?
<material>
<effect>Effects/airfield</effect>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<texture>Terrain/airport.png</texture>
<wood-coverage>10.0</wood-coverage>
<tree-texture>Trees/grass_blades.png</tree-texture>
<tree-varieties>1</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.3</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<name>Greenspace</name>
<wood-coverage>10.0</wood-coverage>
<tree-texture>Trees/grass_blades.png</tree-texture>
<tree-varieties>1</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.3</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<texture>Terrain/airport.png</texture>
I noticed with the default grass and the first set I did, there seemed to be no shadow and 2 quads total.
But this one with 8 textures had 3 quads, one being a shadow.
I had to turn tree shadows off and the 3rd quad is now a part of the 3 quad grass.
There's something weird going on with the seasons, with the texture reader jumping to the wrong row for some reason.
Speaking of the "middle grass texture on my single grass texture sheet", how do I get the middle grass texture (the one that is suppose to have snow on it) to render?
(if the definition as on GIT is uncommented used)
<!--uncomment this to get volumetric grass on airport keep -->
<wood-coverage>3.0</wood-coverage>
<tree-texture>Grass/grass5a.png</tree-texture>
<tree-varieties>5</tree-varieties>
<tree-range-m>200.0</tree-range-m>
<tree-height-m>0.4</tree-height-m>
<tree-width-m>1.0</tree-width-m>
<!--END uncomment this to get volumetric grass on airport keep -->
If tree shadows are on, grass (if the definition as on GIT is uncommented used) has three quads, trees two and a shadow.
If tree shadows are off, grass has two quads, and so have trees.
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