I have just tested the landing light in win 3.7 nightly:
The vertical displacement feature is very nice!
I found a bug though:
- When I pan the view to the left, the cone moves to the right, when looking up, the cone moves down. So looking around the cockpit, actually it appears as some sort of flashlight that randomly illuminates parts of inner cockpit. For example, if I have set the cone to point down, I can just look down and it will move up so high it no longer hits the runway. I just confirmed this bug is in 3.4 also, I didn't use to have that problem, maybe its cause my default cockpit view is zoomed more in now, and the shader don't take that into account?
My cockpit view is here:
- Code: Select all
<view n="0">
<internal>true</internal>
<config>
<pitch-offset-deg type="double">-23</pitch-offset-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0.71</y-offset-m>
<z-offset-m type="double">-3.6</z-offset-m>
<default-field-of-view-deg type="double">95</default-field-of-view-deg>
</config>
</view>
PS. I only use the primary landing light and also do not use the flashlight.
I also have a feature request, if the above bug gets fixed: A parameter to specify the cone width as an angle. The cone is so big in size that it cannot come out the front canopy without illuminating parts of the canopy.