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DHC-6 Twin Otter development

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Re: DHC-6 Twin Otter development

Postby CaptB » Tue Jan 27, 2015 11:07 am

I have not done any AP programming myself yet since I have not reached that point with my project, but is there a way to make the AP behave less... abrupt? For instance when changing headings or engaging the AP the reactions are unrealistically quick and violent.

Thanks for this great little aircraft, a joy to fly and one of my absolute favourites for FG!
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Re: DHC-6 Twin Otter development

Postby dg-505 » Tue Jan 27, 2015 11:18 am

Patten wrote in Tue Jan 27, 2015 10:20 am:Hi,

you have not seen all my website?. :mrgreen:

http://pattenflightgear.wifeo.com/textu ... errain.php

:D

Ah, yeah, i know. Just forgot it. Thank you :)

But when i click on rhe "Download Textures" link, there appears a new tab of mediafire.com, which says that there was an error with the download:
Download Textures

With the older versions of the scenery it doesn't work either.
Maybe the download link is outdated, because it's pretty old already?
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Re: DHC-6 Twin Otter development

Postby lanbo64 » Tue Jan 27, 2015 8:05 pm

CaptB wrote in Tue Jan 27, 2015 11:07 am:I have not done any AP programming myself yet since I have not reached that point with my project, but is there a way to make the AP behave less... abrupt? For instance when changing headings or engaging the AP the reactions are unrealistically quick and violent.

Thanks for this great little aircraft, a joy to fly and one of my absolute favourites for FG!


Thank you for your advice. I will take a look on it.

However, there are very few DHC6's in the real world which have Collins autopilot system, so I cannot find one to verify this issue. I will just tweak it and slow down its reaction a little based on guessing.
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Re: DHC-6 Twin Otter development

Postby lanbo64 » Tue Jan 27, 2015 8:11 pm

Patten wrote in Tue Jan 27, 2015 10:53 am:
For a speed management as I'm used to, it must pass the value of zero wind, otherwise the speed remains on 44 kts whatever the wind direction.

:D


Hah???? :shock: That's very weird. I will try to find out this problem. It is a bug. I have to compare your different builds (your build, my build, and dg-505 build...) now to find the resolution.

Oh.... I think it is about icing. Have you turned on the pitot heat? France is cold right now, so if you use real weather fetch, please turn the pitot heat on. I don't know how to write a realistic ice hazard at this moment; therefore, I simply lock it to 44knots when it is "iced". :shock:
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Re: DHC-6 Twin Otter development

Postby Patten » Tue Jan 27, 2015 8:57 pm

dg-505 wrote in Tue Jan 27, 2015 11:18 am:
Patten wrote in Tue Jan 27, 2015 10:20 am:Hi,

you have not seen all my website?. :mrgreen:

http://pattenflightgear.wifeo.com/textu ... errain.php

:D

Ah, yeah, i know. Just forgot it. Thank you :)

But when i click on rhe "Download Textures" link, there appears a new tab of mediafire.com, which says that there was an error with the download:
Download Textures

With the older versions of the scenery it doesn't work either.
Maybe the download link is outdated, because it's pretty old already?


It's OK here. :shock:

For download wait 5 seconds after OOoups...


Image

Image



:D
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Re: DHC-6 Twin Otter development

Postby dg-505 » Thu Jan 29, 2015 11:37 am

Hello together,

because our DHC-6 got a larger overhaul, I updated the Wiki page of the Twin Otter.
Please proofread it for any spelling or other mistakes.
Enjoy reading :)

Cheers
Joni
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Re: DHC-6 Twin Otter development

Postby CaptB » Thu Jan 29, 2015 11:52 am

Just noticed the wishlist for the props, what details would that be? any refernce?
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Re: DHC-6 Twin Otter development

Postby dg-505 » Thu Jan 29, 2015 12:16 pm

Just for example, the Twin Otter has a constant-speed-prop. So an animation of the variable pitch would be nice.

Image
Or something like such details on the transition of blades to the spinner.

Maybe I try working on it in the future.
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Re: DHC-6 Twin Otter development

Postby CaptB » Thu Jan 29, 2015 12:33 pm

dg-505 wrote in Thu Jan 29, 2015 12:16 pm:Or something like such details on the transition of blades to the spinner.


Not sure if I understand correctly, but you mean to have the cutouts of which the prop blades go out? A texture could be enough, but even a 3D model should not be much work.
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Re: DHC-6 Twin Otter development

Postby Patten » Thu Jan 29, 2015 12:39 pm

dg-505 wrote in Thu Jan 29, 2015 11:37 am:Hello together,

because our DHC-6 got a larger overhaul, I updated the Wiki page of the Twin Otter.
Please proofread it for any spelling or other mistakes.
Enjoy reading :)

Cheers
Joni


Hello everybody,

Not very important, but on the Wiki, the cockpit picture have not the last amelioration (Airtemp).

I will remove the autostart button on the overhead. :wink:

Nothing to see but in the pre-start tutorial, sounds are not audibles, there is rudder, ailerons... sounds who adds realism now.
See (listen) the beginning of the video in external view:




dg-505 wrote in Thu Jan 29, 2015 12:16 pm:Just for example, the Twin Otter has a constant-speed-prop. So an animation of the variable pitch would be nice.
Or something like such details on the transition of blades to the spinner.

Maybe I try working on it in the future.


See the Douglas DC3-C47 of Paf'Team in my hangar, the propellers are animated, we can put the " flag " position. :wink:

:D
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Re: DHC-6 Twin Otter development

Postby dg-505 » Thu Jan 29, 2015 12:59 pm

CaptB wrote in Thu Jan 29, 2015 12:33 pm:Not sure if I understand correctly, but you mean to have the cutouts of which the prop blades go out?

You understand correctly, thats what I mean.

Patten wrote in Thu Jan 29, 2015 12:39 pm:Nothing to see but in the pre-start tutorial, sounds are not audibles, there is rudder, ailerons... sounds who adds realism now.

Yeah, it sounds really realistic, but how do yo think is it possible to include these in the preflight-inspection tutorial? :)

Patten wrote in Thu Jan 29, 2015 12:39 pm:See the Douglas DC3-C47 of Paf'Team in my hangar, the propellers are animated, we can put the " flag " position. :wink:

I'll have a look at it and see, what we can do...
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Re: DHC-6 Twin Otter development

Postby tauchergreg » Thu Jan 29, 2015 3:16 pm

Hello to all,

can some one of you check the Texture position from the right Frond Door please.

best regards
tauchergreg
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Re: DHC-6 Twin Otter development

Postby dg-505 » Thu Jan 29, 2015 3:46 pm

tauchergreg wrote in Thu Jan 29, 2015 3:16 pm:can some one of you check the Texture position from the right Frond Door please.

Hi tauchergreg,
could you please post a screenshot of the problem?
I think I know your problem, but I'm not sure if I'm right, so please make a screenshot
:)
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Re: DHC-6 Twin Otter development

Postby Patten » Thu Jan 29, 2015 4:54 pm

The next update: Tooltip on the magnetic compass.

Image
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Re: DHC-6 Twin Otter development

Postby CaptB » Thu Jan 29, 2015 5:23 pm

Image

Something like this?
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