Shouldnt landing lights illuminate A LITTLE more? You would think that a landing light should illuminate more than 1m halo
Thats much better than others! Talking about the first ones. Just spotlight size.
legoboyvdlp wrote in Sun Oct 26, 2014 9:15 pm:Okay. Thanks. Wasn't sure about that. But take the C208 for example, its thing is huge! about the size of the plane itself
How do I stop that from happening with the landing lights?
For tail draggers the landing lights default direction is pointing up at the sky when sitting on the ground or in a normal landing touch down rather than sort of at the ground and there is no way to move the lights direction up or down that I can find only side to side.
Changing the landing-light-offset-deg to get the light cone in the right location relative to the actual landing light location results in a fairly high angle for the light
In file /home/fgfs/fgdata/Aircraft/p51d/p51d-jsbsim.xml: line 579
Read model 'autopilot' while expecting model 'system'
Aircraft system element has problems in file /home/fgfs/fgdata/Aircraft/p51d/p51d-jsbsim.xml
Unknown exception in the main loop. Aborting...
GUIMgr::shutdown() not running.
/sim/current-view/pitch-offset-deg
/sim/current-view/heading-offset-deg
/sim/current-view/field-of-view
SVN makes testing by users easier since they can grab a single aircraft and it only takes a few minutes to download.
I will check the view properties but I don't have any explicit code that by passes these.
If the beam width could be adjusted it might mitigate many of the tail dragger issues. (...) But to be generally useful it does need to allow for things to be adjusted to get a useful approximation on a wider range of aircraft as it currently does not work for tail draggers (at least those with long noses).
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