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Sky is broken in ALS

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Sky is broken in ALS

Postby flyingfisch » Wed Oct 08, 2014 3:47 am

In FG 3.0, the sky is broken when ALS is enabled:

Image

Will this be fixed in 3.2?
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Re: Sky is broken in ALS

Postby Philosopher » Wed Oct 08, 2014 4:01 am

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Re: Sky is broken in ALS

Postby flyingfisch » Wed Oct 08, 2014 7:54 pm

wasn't that just for the normal rendering mode?
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Re: Sky is broken in ALS

Postby Philosopher » Thu Oct 09, 2014 1:00 am

I don't think so, I think it was just a 3D object they were creating in the sky as a backdrop, which the active rendering framework could then paint onto. I also think the issue existed before ALS existed (aka several years ago), meaning it's probably a common part of the feameworks (especially since it was in C++ code).
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Re: Sky is broken in ALS

Postby flyingfisch » Thu Oct 09, 2014 2:39 pm

But normal rendering mode in 3.0 does not have this problem, and ALS does. Wouldn't this mean it is ALS-specific?
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Re: Sky is broken in ALS

Postby hvengel » Thu Oct 09, 2014 4:58 pm

Although is could mean it is ALS specific it is more likely that it just means that the problem is more apparent in ALS. I believe that this was fixed during the 3.2 development cycle and that the fix had nothing to do with ALS.
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Re: Sky is broken in ALS

Postby Thorsten » Thu Oct 09, 2014 5:35 pm

It was a flaw in the geometry which ALS probed in more detail than default.
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Re: Sky is broken in ALS

Postby wlbragg » Thu Oct 16, 2014 12:26 am

Bottom line is, yes, this is fixed. In 3.2 and Git.

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