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MiG-29

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Re: MiG-29

Postby RevHardt » Fri Jul 18, 2014 1:39 am

How can I change the autopilot roll/pitch/yaw rates for new waypoint headings?
The default settings seem to be too low for my liking.
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Re: MiG-29

Postby helijah » Fri Jul 18, 2014 6:53 am

Hooray wrote in Fri Jan 31, 2014 7:01 pm:....... would really be unstoppable if you were to work together to unify things across similar aircraft - i.e. in terms of radar systems, weapons etc to help reduce the amount of specialized Nasal code, and to come up with generic components that can be easily reused.


Hey Hooray,

Lol, This would require before the Russian and U.S. agree together to have the same équipemement and the same operation. But the idea is good :)

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Re: MiG-29

Postby Mercury » Thu Jul 24, 2014 11:38 am

RevHardt wrote in Fri Jul 18, 2014 1:39 am:How can I change the autopilot roll/pitch/yaw rates for new waypoint headings?
The default settings seem to be too low for my liking.

Could you explain what you mean?
Note: Only in a mode of automatic landing approach the autopilot directly controls flight.
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Re: MiG-29

Postby RevHardt » Thu Jul 24, 2014 12:08 pm

When I load a flight plan and slave the AP heading control to the GPS bearing, it turns quite slowly (for a fighter) towards the new waypoint after crossing the last one.
I wish to know where I can configure the bank angle, etc. to increase this.

Note: I tried tweaking SAU-451.nas, but whatever I do doesn't seem to work.
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Re: MiG-29

Postby Mercury » Sat Jul 26, 2014 12:01 pm

The model controlled by its own autopilot. Using the default autopilot is is abnormal and is not supported.

Note: See the file Systems/SAU-451.xml.
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Re: MiG-29

Postby wlbragg » Thu Oct 02, 2014 3:59 am

Two things,

There is a naming error on this version of the Mig-29 in

Aircraft\MiG-29\Models\Cockpit\Lighting\ST-1\ST-1_10.xml

line 8
<path>ST-1_10_.ac</path>
should read
<path>ST-1_10.ac</path>

EDIT: scratch the above error. It's been corrected in the master in github...

and the one in git is at least missing the Effects folder.



Second, I looked at both this Mig-29 and the one that comes with FG in git. Other than the obvious.
Why two?
Why is the more developed one not in FG by default?
Is the default (underdeveloped one) in GIT, abandoned?
Is there suppose to be an Effect folder in the Git version that comes with FG or was it just stopped at that stage.
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Re: MiG-29

Postby flyingfisch » Thu Oct 02, 2014 4:36 pm

I tried downloading, but I get this:

Code: Select all
$ svn checkout http://svn.dev.flightgear.ru/mig-29
svn: E670002: Unable to connect to a repository at URL 'http://svn.dev.flightgear.ru/mig-29'
svn: E670002: Name or service not known


I am not very familiar with SVN (I usually use Git), so I am guessing I just used the wrong command, so if someone could help me out it would be great :)
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Re: MiG-29

Postby wlbragg » Thu Oct 02, 2014 7:10 pm

Kansas and Ohio/Midwest scenery development.
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Re: MiG-29

Postby Soitanen » Thu Oct 02, 2014 7:14 pm

SVN on flightgear.ru is dead, so all people from that SVN moved to github.
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Re: MiG-29

Postby Hooray » Tue Oct 28, 2014 5:10 pm

anybody working on/interested in fighter jets with scriptable AI missiles might want to check out the ongoing discussion on the wiki which seems to be gaining some momentum again: http://wiki.flightgear.org/Scripted_AI_Missiles
Please don't send support requests by PM, instead post your questions on the forum so that all users can contribute and benefit
Thanks & all the best,
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Re: MiG-29

Postby engblom » Mon Nov 03, 2014 10:26 am

This is a nice plane as the cockpit is really well made and there is extensive documentation. Very few aircrafts have good documentation.

There is one thing I am missing from this plane: Things to happen when you go over the limits. It is nicely reporting if you put out the flaps at too high speed, so that is enough. However you can splash down into ground at any speed and the plane will continue to fly as nothing happened. Also the gears seem to take any kind of threatment you ever give. You can slam down at the nose gear with any speed and it will not break.

If you do something about this, please add a section in the documentation talking about the limits so you have them all in one place.

If this one would force you to stay inside of the limits it would very quickly become one of my favorite planes. I really like how the MiG-15bis is done and I am flying that plane most of the time because the limits are forced upon me.
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Re: MiG-29

Postby zhanglini » Mon Nov 17, 2014 5:42 pm

can somebody tell me how to start this plane? I pressed "autostart", jacked up throttles, and toggled brake. But the thing won't fly!
I googled around and could not find anything....
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Re: MiG-29

Postby abassign » Wed Nov 19, 2014 1:11 am

Simply go to the menu, [Mig 29] and [Autostart]... Simply wait for the two spears of the instrument on the left, which I have circled in red, make a full turn (they are numbered 1 and 2). At the end of this phase the aircraft is ready for takeoff.

Image

It just takes a little patience, and then finally is the beautiful plane leaves!

Image
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Re: MiG-29

Postby zhanglini » Wed Nov 19, 2014 8:15 pm

thanks @abassign, but I looked over and over and didnot see any thing circled in red?
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Re: MiG-29

Postby legoboyvdlp » Wed Nov 19, 2014 9:02 pm

No, it is not red inside the plane. It is circled red so you know which instrument to look at.
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