Hello flightgear dev community,
I have been following the Rift heavily over the course of the past few years, and in my eyes the one place that it can really excel is in fixed point simulators. So I identified flightgear as the perfect venue for the Rift. I have seen requests on here before by people who have no programming knowledge etc and aren't willing to put in the dev themselves however I have something different.
I have flightgear working with the rift.
I know that the number of users that will currently be able to use this is small, my implementation is also not perfect. The stereoscopy is perfect but there are a few bugs which are down to my unfamiliarity with flightgears render pipeline (currently my shader replaces the skybox) . I feel these are bugs which could quickly be remedied by a core developer. Currently it is hardcoded towards the 1st dev kit but this could be changed later on for the release of the new dev kit and finally the commercial.
I've been using it myself to play around with, showing it to people I managed to gather a small crowd with people clamouring to play. I then showed it to a very experienced flightgear user and in his words "This is changes everything". He currently uses a 3D projector for flightgear and said this was much better, so I want to push it out for those that can play it. I wasn't going to release it but he encouraged me into it.
Like I said before I know demand will be small among those that have a rift and enjoy flightgear but I believe this will add a huge immersion into flightgear and really kick it up to the next notch.
Some screenshots: http://imgur.com/a/N6Mdk#vK6TiFY
I would appreciate any advice you can give, and I can elaborate on my implementation if you wish.