Is there a reason why this is not included by default with FG?
Yes, a decision by the core devel community that FG should remain a civilian simulation and not include combat sim features.
Is there a reason why this is not included by default with FG?
Thorsten wrote in Thu May 15, 2014 11:03 am:a decision by the core devel community that FG should remain a civilian simulation
HJ1AN wrote in Thu May 15, 2014 8:36 am:I believe it is part of an option in the View menu now. Well at least in 3.0 it has it.
Hooray wrote in Thu May 15, 2014 11:56 pm:Unless I am not aware of some more recent behind-the-scenes discussion, I don't believe this to be the case - according to public devel list discussions, most of the senior core developers were actually supportive of developing and including such functionality, as long as it remained entirely optional, people just weren't too eager to develop things in C++ space just for combat, but fully realizing that most building blocks would also come in handy in a civilian context.
There've been roughly a dozen attempts at integrating combat functionality into FG, and most of them failed for other reasons - this one worked out, exactly because it didn't depend on the developer community, i.e. because it's a scripting space "add-on". Which kinda makes sense given that patches typically will take months to be reviewed, and given that combat development has never been a priority.
Even long-before bombable, we've had combat aircraft, including functional weapons.
Necolatis wrote in Thu Jun 19, 2014 5:32 pm:3rd, And why the string 9, think strings are disabled for MP, so what point does it have?
Thorsten wrote in Thu May 15, 2014 11:03 am:Is there a reason why this is not included by default with FG?
Yes, a decision by the core devel community that FG should remain a civilian simulation and not include combat sim features.
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