Hooray wrote in Thu May 01, 2014 6:16 pm:you cannot expect people to play by the "rules" without also having an option to get rid of somebody who's just there to cause havok.
But it seemed like Jomo was looking for a different option, in which case (again) the technical intricacies of it all were superfluous.
Hooray wrote in Thu May 01, 2014 6:16 pm:you can have a lot of fun by having 5-10 users who are all motivated to play by the book, rather than hosting the whole thing on a public server where any new FG user may end up at - remember Bomber's sandbox analogy ? It isn't far-fetched, but given the way the system works, it isn't feasible to enforce things widely for the time being, thus you need to be create - e.g. by coming up with your own private environment (address/port) and sharing this privately, e.g. by eMail/PM.
If this is true, then the answer to Jomo is simply "private server". I think that suffices rather than embarking on a long string of technical posts, don't you?
Hooray wrote in Thu May 01, 2014 6:16 pm:This is not a problem specific to FG, there are much more popular "games" suffering from the same problem, and not even "kicking/banning" works very well (think dynamic IPs or proxies, or even just multiple accounts)
That is probably true. I don't disagree.
I notice that you didn't address anything I said in that first post, which is interesting since you said I made virtually no contribution on-topic.