It doesnt seem to crash doing a constant loop
The only way to crash is to actually play it
correction, it does crash on a loop, at random spots
chrisb wrote in Sat Mar 15, 2014 12:23 am:I just hope the multitude of submitted error reports is of any help, I do add my email address to the reports
Hooray wrote in Sat Mar 15, 2014 6:20 am:chrisb wrote in Sat Mar 15, 2014 12:23 am:However, the main issue is quality of bug reports, i.e. people not being able to provide backtraces and good diagnostics usually. Which is something where the integrated bug reporting tool could help with in the long term. But we need to expose more internals for this to work, while also providing a way for others to help more easily.
chrisb wrote in Sat Mar 15, 2014 9:21 pm:Problem with that is most players are not programmers and have no idea how or what to provide
chrisb wrote in Mon Mar 17, 2014 2:16 am:Are there any debug tools I can use, the main problem I have is that I cant trigger the crash as it seems to be totally random I also cant decipher the crash report
chrisb wrote in Mon Mar 17, 2014 2:16 am:Does an FGFS version exist that has debug turned on?
chrisb wrote in Mon Mar 17, 2014 2:16 am:How do I compile FG on windows?
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid
or corrupt
[C:\Users\chris\Desktop\fgfs-build2\CMakeFiles\CMakeTmp\cmTryCompileExec1905498524.vcxproj]
git clone git://gitorious.org/fg/fgdata --depth=1
chrisb wrote in Thu Mar 20, 2014 9:40 am:I need all of fgdata just to run my own compile???
Now I need to get fgdata from git
I'm using smartgit but It is extremely slow, is there any way to speed up the process, like pre downloading the files into the local repository then doing a fetch on it?
Might want to add that to the wiki as apparently its a common problem especially if .net 4.5 is installed
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