Hi everyone,
I would like to work on the onbard radar.
On the mirage 2000, I use modified radar2.nas for this. This is, for my humble point of view the most appropriate for that purpose.
It simulate the sweep, azimuth angle, radar range, perhaps attenuation, lightning, nearest target, use the "target" class and feed the rwr.
But their things missing or not enough dynamic that we can't add without changing the code and make it very specific, which is not an ideal at all for me.
So I'm going to re code it, and add these things :
1) OOP : Using object should help us to have something more dynamic, or more drivable.
2) Add choosable azimuth angle, for normal mode, and lightning mode.
3) Add choosable : sweep or not. to simulate modern AESA radar
4) Add the hability to not detect an aircraft, when there is a mountain between them and us.
5) Add heat detection and RCS management (-> to "not" detect an B2 -> perhaps with input in radar-dist)
6) 5-> we could push the vice until define a band of frequency for the radar and for the RCS...(not for now, but the code should be able to receive it without big changes)
7) Add target management -> not just the nearest, but modern aircraft can select their target.
Modify the "target" object : To make it compatible with missile.nas( Not with the radar but : Make the possibility to create a Target object with just coordinate : long/lat/alt, in order to simulate laser targeting)
9) Terrain ? (Don't know how to do that...)
10) IFF management ( I think it work with the transponder...)
11) Canvas compatibility ? (don't know enough about canvas but I can try)
12) Loop management -> to have a better framerate
13) Other generic things ? (Do not hesitate to add your Christmas list...)
This is a first step before making the missile.nas really generic.
My question before going into 2-3 month (perhpas more) of work, is, in order to avoid reinventing the wheel :
Is there something like that in flightgear ?
Thanks for your anwser
5H1N0B1