The model loads with textures into FGRUN, int also loads into the FG
Using Blender, combined the cockpit.ac and the fokker50.ac model into a single model.
The cockpit positioned well.
Copied the text for the instruments into the fokker50-3dmodel.xml, however frame rates suffered.
Commented out some non - flight instruments and overhead panel, so the plane loads
Adjusted the view position for the pilot : X, Y and Z directions tool time to figure out:
<!-- Set the pilot's view position changed for f50 from pa28-->
<!-- X- offset - Left and Right. 1.0 sets view outside the right side of aircraft
y - offset must be up and down - increase to 0.5 should be OK
z- offset -7.50 ffront and back - just perfect for f50 -->
<view n="0">
<internal archive="y">true</internal>
<config>
<x-offset-m archive="y">-0.5</x-offset-m>
<y-offset-m archive="y">0.25</y-offset-m>
<z-offset-m archive="y">-7.50</z-offset-m>
<pitch-offset-deg>-15</pitch-offset-deg>
</config>
</view>
Some screen-shots here:
https://sites.google.com/site/openfligh ... fokker-f50