I-NEMO wrote in Sun Nov 10, 2013 2:28 am:I've flown a bit to have a look around, using Terrasync: I have noticed some '
cracks' in the tiles as you may see from the screenshots:
Noted. It's due to the lack of the "glacier" landclass, which explains you see it at high altitudes. Noticed around LOWI and Switzerland.
I-NEMO wrote:coastlines (I've flown over Norway's western fjords, and the 'white cliffs of Dover') are still to be perfectioned, being very 'angled/cornered' and not smooth. But they are much better than before.
We only rely on the definition of the open source data we can now gather. On the coastlines, I noticed the sea is sometimes "climbing" over the cliffs. That's a bug.
hvengel wrote:Shore lines and rivers are still composed of mostly of straight lines and sharp angular "curves" and at least in the places where I have been I did not see much in the way of an improvement over the old scenery in this regard. I was surprised by this since one set of screen shots posted a few weeks ago shows how much better the new terrain is in this regard in another location. So perhaps this is only an issue in certain locations.
No, there has been no improvement in that part of the world, because we still rely, for now, on VMAP0 data, as said in the announcement. The screenshots shown maybe were in Europe, where CLC is much more precise for that.
hvengel wrote: there are roads that didn't exist before that now run out into the water
Known. The roads are badly clipped into the water (note that this is because VMAP0 has a poor precision quality).
The issue concerning trees or building on OSM data is known, but is not stricly related to the terrain. I think Stuart is aware of it. That's mostly because we didn't have "twin" roads or rounadbouts before.
The rest of your comments are related to the poor definition of VMAP0, and there have been no enhancement on this. A solution could be to migrate to another source, like OSM, but be prepared to get a new dedicated hard drive. Personaly, I won't be downloading all the new terrain because I don't have much occasion to fly our 22000+ airports.
The terrain you see is a good playground, and if we - well - a very few of us - have room for progress, the bugs reported were not showstopppers. And yes, the toolchain now being robust (remember, that's the reason why you hadn't see terrain for the last 5+ years) the pace can and surely will be accelerated.