radi wrote in Wed Oct 23, 2013 12:49 pm:Osm2city is smart enough to not place OSM buildings if there's a static one nearby. So if Julien's buildings are in terrasync, they should mix well.
Ah fantastic, that sounds good indeed.
A thought occurs - this is much more blue-sky, could we run a C++ version of the script in real-time? As an alternative / replacement for random-buildings. This relies on two assumptions: that the input data per tile is sensible sized (tens of kbytes, or worst case a hundred for centre of really built up city), and that the script could run in 'almost real time' on the OSG Pager thread.
So we'd add the outline data as an additional file in each Objects/foo/foo/dir, and if this mode is enabled, look for the file and run the buildings creation script at that time.