Gijs wrote in Sat Oct 12, 2013 8:11 pm:Debug > User Interface Options from the top of my head.
zakalawe wrote in Tue Oct 22, 2013 9:53 am:We can add a single 'don't show popups' option, but then people may complain that the view-mode-cucle and FoV-cycle feedback is also gone, if they use that option. And the relevant dialog ('View options') is already full of options that most people don't use. (I sure can't tell you what they all do!)
zakalawe wrote in Tue Oct 22, 2013 9:53 am:If you can suggest a coherent UI option that scales going forwards (as we add more on-screen feedback), I will be delighted to add it. I just don't want to end up with /sim/gui/options/ full of enable-foobar flags.
Thorsten wrote in Tue Oct 22, 2013 12:48 pm:I've tried the spring-loaded mouse option, and I like it on a conceptual level. In practice, my force of habit let me crash four helicopters before I returned to the old version ... But I also tried to change view in the FSX demo using the Flightgear mouse options, so that's just personal bias.
Thorsten wrote in Tue Oct 22, 2013 12:48 pm:I think there's one real problem in the spring-loaded mode, which is that occasionally I need to operate the menu, and then I remember I had to use the tab key - but that's assigned to a function in some aircraft and doesn't work in those (the Lightning uses it to bring up the external power and chute repack dialog, the ufo uses it to bring some other menu,...).
So my unqualified recommendation would be to let the default point to the new version and keep the old scheme selectable, because the experienced users are experienced enough that they can be bothered to adjust to the old scheme in the menu. And the tab conflicts should be removed then.
Thorsten wrote in Tue Oct 22, 2013 4:00 pm:Well, I'm one of the dreaded mouse pilots, so I usually need it in control mode, so I need to switch to menu operations mode somehow when I want to access the menu
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