<!-- REGIONAL DEFINITIONS - Auyantepui -->
<material>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<and>
<greater-than>
<property>position/longitude-deg</property>
<value>-67.0</value>
</greater-than>
<less-than>
<property>position/longitude-deg</property>
<value>-62.0</value>
</less-than>
<greater-than>
<property>position/latitude-deg</property>
<value>5.0</value>
</greater-than>
<less-than>
<property>position/latitude-deg</property>
<value>9.0</value>
</less-than>
</and>
</and>
</condition>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/rainforest-hawaii.png</texture>
<texture n="11">Terrain/rainforest-hawaii.png</texture>
<texture n="12">Terrain/dirtrock.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/tropical-summer.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
Does it works in 2.10?
Thorsten wrote in Wed Feb 27, 2013 10:44 am:Does it works in 2.10?
Yes - actually ships with 2.10, so you shouldn't need to do anything to see Auyantepui as in the pics. Are you using the regional texture set (check the rendering dialog)?
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