Here's a mesh I'm working on to go with the FDM. Still needs work though, and might need some idea of how to go about doing the landing gear.
pauljs75 wrote:Here's a mesh I'm working on to go with the FDM. Still needs work though, and might need some idea of how to go about doing the landing gear.
jonsberndt wrote:Also, the real aero data for the shuttle is in two volumes with a total thickness of about 10 inches!
Jon
Ampere wrote:jonsberndt wrote:Also, the real aero data for the shuttle is in two volumes with a total thickness of about 10 inches!
Jon
Are those data even available?
simstick wrote:On a related note, how high can you fly in FlightGear? I took the X15 rocket up and maxed out at 65,000 feet. On the other hand I have taken the Harrier and used the thrusters to control a drop and started at 500,000 feet and did the same with the X15.
AndersG wrote:simstick wrote:On a related note, how high can you fly in FlightGear?
I have not tried this, but I was under the impression that it was the pressure altimeter that fell out at 65,000 feet and that an appropriate aircraft could climb higher. Since our coordinate system contains the entire planet I think that one might be able to enter orbit. I do suspect that the tile cache would freak out before that, though
Cheers,
Anders
Yeah, if you make the visibility high enough so that you can actually see the earth it has some issues. I wonder if it's possible to use lower-resolution textures at high altitudes and somehow "merge" the tiles together. A question for the developers I guess.I do suspect that the tile cache would freak out before that, though
pauljs75 wrote:Finally got around to UV-mapping the thing. I think it'll look neat with a proper paint job. Here's the current template for the exterior, in case anyone want's to start doing livery related stuff.
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