Tigran wrote in Tue Jun 12, 2012 4:19 pm:just a small fix for export part.. Materials were not well exported (each face in a mesh could have its own material)
I intentionally left this out because I always use one material per object. In FG It's very rare that someone uses more than one. In FG most airplane models have only a few materials. Also the importing is easier.
The most important: You can only have one texture per object in AC3D format even if you used many materials!!!
So why have many materials when you used the same texture? This will complicate things for you.
Also I recommend" one object -one material" to make UV mapping easier.
But in the end you do as you like.
The importer will have to be adjusted too, because it assumes "one object-one material".
I'll do this later.
TheTom wrote in Tue Jun 12, 2012 6:12 pm:Maybe we should start comparing the features and bugs of both versions and also try to merge them. I don't like the current state of having two plugins supposed to do actually the same thing...
When Blender 2.63 came out we were waiting for you to update your script but you were nowhere to be found. I had to jump in. Also you script constantly suffered with problems like material duplicates and smoothing errors that I didn't like.
My script is posted only in this thread so you can see how some problems are solved and so modeller don't stop their work. You should look at this script and fix the issues your script has, including compatibility with Blender 2.63.