I see some good stuff going on here.
Nice job!
Bjoern wrote in Fri Jun 01, 2012 3:41 pm:SP-LEC, 07-BUT, are both of your branches based on the GIT versions of the CRJs (from the mapserver)?
Bjoern wrote in Fri Jun 01, 2012 3:41 pm:SP-LEC, 07-BUT, are both of your branches based on the GIT versions of the CRJs (from the mapserver)?
islandmonkey wrote in Fri Jun 01, 2012 6:49 pm:The aircraft folder now measures just under a weighty 200MB!
islandmonkey wrote in Fri Jun 01, 2012 6:49 pm:07-BUT, I believe you have missed one big thing.
The aircraft folder now measures just under a weighty 200MB!
That near to a 1/4 of the size of FlightGear.
SP LEC wrote in Fri Jun 01, 2012 7:40 pm:islandmonkey wrote in Fri Jun 01, 2012 6:49 pm:07-BUT, I believe you have missed one big thing.
The aircraft folder now measures just under a weighty 200MB!
That near to a 1/4 of the size of FlightGear.
07-BUT wrote in Fri Jun 01, 2012 9:11 pm:
=> Is it very pragmatic to maintain 2 or 3 concurrent versions ?
=> I'm FAR for being an expert, I just try by myself and learn, it's just fun to improve that good aircraft
Bjoern wrote in Sat Jun 02, 2012 4:44 pm:Maybe re-saving the textures with higher compression helps with filesize.
One could offer a "high-res" pack for those wanting...well, high res textures.
1024x1024 will require at least 6MiB (4MiB for the texture * 1.5 to accomodate for mipmaps) -- compared to ~1MiB for DDS dxt3 or dxt5
2048x2048 will require at least 24MiB (16MiB for the texture * 1.5 to accomodate for mipmaps) -- compared to ~4MiB for DDS dxt3 or dxt5
4096x4096 will require at least 96MiB (64MiB for the texture * 1.5 to accomodate for mipmaps) -- compared to ~22MiB for DDS dxt3 or dxt5
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