

See if you can spot the livery !
Hint : it is a fictitious one, I intend to make the real ones later on.
Do not expect this to be flyable any time soon since I intend to make the 3d cockpit myself and it may take quite a lot of time.
Cheers
DutchPilotMitchell wrote in Wed Mar 14, 2012 2:59 pm:a bit too long
I am using particles for this effect and I have a hard time avoiding that the trail gets longer as speed increases. Any suggestion welcome
With the particles effect, the plume will bend right out of the nozzle when pulling g's
Thorsten wrote:but if that doesn't do the trick, it seems the shooter speed can also be property-controlled, so you could use that to compensate if the shooter speed is a function of the airspeed.
Would it not do so in reality? I'm a hard time understanding why a volume of burning exhaust gas should not continue on a straight line trajectory and 'know' somehow that the plane changes trajectory. The curvature of the plume is just a function of exhaust velocity vs. airplane turning velocity, and that can be done in the particle system correctly with fast-moving particles with a short lifetime.
The particle system has a lot of physics in which begs to be used - it has probably better physics in than any Nasal you can come up with
(Not that I'm an expert in the particle system, I've just done a few waterfalls, but all you need seems to be there).
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<tag alias="/engines/engine[0]/exhaust-speed"/>
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