Edit: version which is compatible with atmospheric light scattering:
http://sourceforge.net/projects/fgsched ... p/download
Might have some bugs, I'm not a shader expert.
Edit 19 Dec 2012: new version available, compatible with current FG versions and Git:
http://sourceforge.net/projects/fgsched ... p/download
Transitions were re-added, Thorsten's regional mapping was preserved, some new textures, tweaked older textures. See last post for details and screenshots.
README before usage, of course.
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Edit: the textures, tweaked effects and a mapping for current GIT versions can be downloaded now if you want to play with them.
This is unfinished work, so you may experience some problems. Backup your Texures.high/Terrain first, this overwrites some files there.
Glacial lakes in the Tatra mountains:
Some very well known (to others) mountains in the French Alps range (thanks for the custom scenery btw!):
This is still very much WIP, but I intend to eventually have different textures for granite too, and get rid of remaining artefacts.