OK, I have now officially lapped the entire alphabet with new Bombable versions.
It is now up to version 4.4zb, which I am declaring a beta version:
http://brenthugh.com/flightgear/bombable4-4zb-beta.zipI am also doing a feature freeze, meaning I won't add any new features but will spend any (limited) time I have trying to stamp out any bugs.
If you're interested in helping, it would really help to download & try out ver 4.4zb--all the scenarios, all the aircraft, over multiplayer, and every other variation possible.
Any bugs you report here we'll fix and then release the result as Bombable 4.5.
(And then we can start developing on ver 4.6devel again . . . ).
I'm particularly interested in:
* Any Nasal errors from Bombable you see in the console window
* Any extremely bizarre or unusual behavior (like today the AI aircraft were just stopping in mid-air when they stalled out--I've fixed that one, I hope)
* However, I will say that I am **not** really interested in reports of bugs or errors in the main or AI aircraft. Pretty much all those errors are due to the underlying FG code for those aircraft, not the small bits that I've added to make them compatible with Bombable. You're welcome to report those problems (and better yet solutions) but I can't promise to spend any time trying to fix them. It would be wonderful to get those little things fixed for the next version of FG, but for me, there is plenty to fix in Bombable itself!
Ver 4.4 zb (beta) has a few very interesting new features:
* AI AIRCRAFT HAVE LIMITED AMMO AND FUEL: In FlightGear, YOU have limited ammo
and fuel. Now the AI aircraft do, too. If they run low on ammo or fuel they
will retire from the combat area and won't attack you unless you attack them.
Once they leave the combat area they will refuel and re-load their ammo and
you can re-engage them if you like. Or they may re-engage you. This makes
combat much more realistic--when you run low on ammo you can disengage, land,
and re-load your ammo as the AI aircraft are doing the same. Then take off and
re-engage. You may come across enemy aircraft that are low on fuel or out of
ammunition. You can devise strategies to take advantage of the enemy fighters
when they are low on fuel or ammo.
* BOMBABLE SOPWITH CAMEL IMPROVED/MORE REALISTIC: The flyable Sopwith Camel
YASim settings have been updated to more closely reflect the performance
capabilities of a real Sopwith Camel aircraft, particularly the maximum speed,
which had been almost 20 knots slower in FG than in real life. The attributes
of the AI version of the Camel, SPAD VII, and Fokker DR.1 were also updated
so that all very closely match historical performance data for the aircraft and
all can be flown against each other on comparable terms (ie, fly the Camel vs
the Fokker or SPAD over Multiplayer; fly the Camel, Fokker, or SPAD against the
AI scenarios involving the Camel, Fokker, and SPAD, while maintaining good
realism)
* BOMBABLE A-10 WARTHOG IMPROVED: The YASim file for the A-10 Warthog has been
tweaked to make the aircraft more precisely match the perform of the real
A-10 and to make it handle better a lower speeds (one of the main
characteristics of the real A-10). Still, if you're dogfighting with the A-10
you'll likely want to jettison all the bombs and a lighten the fuel load as
well . . .