gitu.sh
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#!/bin/bash
git pull origin master
I have many
gitu.sh = git pull origin master
gitusrc.sh = git pull origin next
gitr.sh = git reset
gitc.sh = git push git@gitorious.org:fg/fgdata.git (he he of course I have pass word )
#!/bin/bash
git pull origin master
~/temp$ git clone git://github.com/majic79/Blender-AC3D
~/temp$ git pull origin master
From git://github.com/majic79/Blender-AC3D
* branch master -> FETCH_HEAD
Already up-to-date.
majic79 wrote in Tue Oct 25, 2011 9:38 pm:Can you repeat the pull in a terminal and report the feedback here? Can you also run a "git status" in a terminal and report the output here?
[helijah@localhost Blender-AC3D (master)]$ git status
# On branch master
# Your branch is ahead of 'origin/master' by 23 commits.
#
nothing to commit (working directory clean)
LesterBoffo wrote in Wed Oct 26, 2011 7:42 pm: I'm a little bit leery of having another install of Blender on my machine as the old 2.41 version I use is trouble free enough, and I rarely use it for anything except file conversion. So I'm curious, has this new version of Blender acquired a GUI that's more like Meta's?
LesterBoffo wrote in Wed Oct 26, 2011 10:55 pm:Well that's Metasequoia Learning Edition 2.1, which I've been using since 2001. I'd say that it's dated somewhat, but the GUI is intuitive and I've developed a very efficient workflow using it. Oddly enough the only Blender/Python .mqo, ( Metasequoia's native file.) importer-exporter I've found that keeps the mapping and the object hierarchy, is also the oldest and the smallest in kilobyte size.
I've had my fill of "export aborted, check console" warnings with the newer Pythons. Where the hell is the 'console'? It's no consolation to me.
As far as 3D programs, I'm used to Metasequoia's use of the mouse for view panel panning, zooming, and object selection, movement, scaling, and rotation within the 3D window, and I've tried a half dozen other 3D programs over the years. Blender's GUI has been confusing, and IMHO, too much relied upon hotkeys and tiny little tool menus with cryptic descriptions of the functions. For the other 3D programs I'm much more comfortable with AC3D, well for that matter even TrueSpace 7.6 is a darn sight easier.
helijah wrote in Thu Oct 27, 2011 7:23 am:LesterBoffo wrote in Wed Oct 26, 2011 10:55 pm:Well that's Metasequoia Learning Edition 2.1, which I've been using since 2001. I'd say that it's dated somewhat, but the GUI is intuitive and I've developed a very efficient workflow using it. Oddly enough the only Blender/Python .mqo, ( Metasequoia's native file.) importer-exporter I've found that keeps the mapping and the object hierarchy, is also the oldest and the smallest in kilobyte size.
I've had my fill of "export aborted, check console" warnings with the newer Pythons. Where the hell is the 'console'? It's no consolation to me.
As far as 3D programs, I'm used to Metasequoia's use of the mouse for view panel panning, zooming, and object selection, movement, scaling, and rotation within the 3D window, and I've tried a half dozen other 3D programs over the years. Blender's GUI has been confusing, and IMHO, too much relied upon hotkeys and tiny little tool menus with cryptic descriptions of the functions. For the other 3D programs I'm much more comfortable with AC3D, well for that matter even TrueSpace 7.6 is a darn sight easier.
Blender's interface is not designed to make life easier for amateurs but simply optimized for the flow graph. Thus, at the beginning it always surprises, but over time he became the most powerful of all
I need only 1 day 1 / 2 to make a airplane (modeling, animation, FDM) no other 3D software allows me to go as fast.
Regards Emmanuel
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