Well, my mac is getting 10-12 FPS almost everywhere. However, at TNCM the little bay thingy has like a 3 foot wall straight up from water to land, and then there is land. it's like a little dam. But here's a pic of the water reflections:
Torsten wrote in Sun Jul 17, 2011 1:42 pm:Today (July 17th, 2011)
The official release is scheduled for Aug, 18th 2011.
ThorstenB wrote in Tue Aug 02, 2011 11:31 pm:Yes, Tristar, the replay system needs improvements. That's larger task which has been discussed several times already. But that's not going to happen for FG2.4.0, sorry.
ThorstenB wrote in Tue Aug 02, 2011 6:08 pm:Runway lights are already fixed. The latest release canidate already provides a new option in the menu: "View" => "Rendering" dialog. Disable "point-sprites" in the dialog, if runway lights aren't working for you, then restart fgfs. According to reports so far, it's working for everyone who had issues earlier.
ThorstenB wrote in Sun Aug 14, 2011 9:15 am:David, I thought Saitek yokes should work, since a number of people use them. But it's possible that there are slightly different versions - somtimes they change the exact spelling of the product name/model etc.
truthsolo wrote in Sun Aug 14, 2011 4:57 am:v20110516 did not have the fix enabled—lights would only appear at very specific angles for ATI users—2.4 has the fix and it should work for you. I love night ops as well, and am using ATI HD5830
ThorstenB wrote in Thu Aug 11, 2011 9:11 pm:Unfortunately I'm unable to reproduce the "jumping mouse axis" issue (doesn't happen on Linux). But I have pushed an experimental patch and I need someone to test this on Windows. If you saw the issue, please see here:
http://code.google.com/p/flightgear-bug ... id=359#c19 (comment 19).
Remember, it's normal for the mouse cursor to jump to the center - but it's not normal for an axis to move at the same time.
Let me know if the patch has changed/fixed the issue.
Zexe wrote in Mon Aug 15, 2011 3:51 am:Tried it again, but the boundaries of the mouse are still hot and even worse nothing is illustrated on the console, just the "running main loop."
ThorstenB wrote in Mon Aug 15, 2011 8:04 am:Zexe wrote in Mon Aug 15, 2011 3:51 am:Tried it again, but the boundaries of the mouse are still hot and even worse nothing is illustrated on the console, just the "running main loop."
When the mouse is switched to flight control mode, it is normal that the mouse cursor is recentered whenever it touches an (invisible) screen boundary - otherwise the mouse cursor would get stuck at the window edges and flight controls couldn't be moved in any direction. The "jumping axis" issue should be fixed though. A few people have confirmed the latest patch to work. However, the patch was not part of the final release-candidate yet, but the release will contain it. Providing debug output seemed too tricky for Windows, since the size of the console is limited and the "info log level" seems to be way too fast.
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