A big fat, loud Ouch!!!Here some people failed, sorry to say that....
I use clear words to prevent a mess about this topic:
Quadunit404 wrote:X-Plane also uses OSG, although that might be due to the lack of Outerra's existence beyond concepts. I'd say stick with OSG for now as it's more prominent in the world of flight simulation and actually exists right now
WRONG!
X-Plane uses OpenGL, not OSG! Never ever! OSG (
http://www.OpenSceneGraph.com) is graphic library which makes uses of OpenGL
Jack wrote:Outerra shouldn't be too hard to switch to, considering that they use many similar things to us including JSBsim.
Not right. Outerra is a completly different system, and it would need a big hard step to change our whole flightsimulation system to it. That isn't that easy , and it is probably easier using all features of OSG than from Outerra.
JSBSim btw. is a project independant of FlightGear, and I would like to see YASim as well in a fork of FlightGear.
Then:
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
To my knowledge Outerra isn't OpenSource and with that not compatible with our current licence. It will be commercial, and even it is not yet published in which way this engine will be used! Reading the whole Outerra-blog had given you the same answer!
Behind that project are people who developed the IL-2 simulator and as I heard even the BlackShark-simulator. Both a more or less closed games, (but very, very realistic games!)
Outerra is impressive- but I don't see currently no way to use it for FGFS!