I keep trying to create new maps. I used the wiki tutorial and here is what I got so far:
No new maps in the data\atlas folder!!!
Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\dfklnsk>cd C:\Program Files\FlightGear\bin\win32
C:\Program Files\FlightGear\bin\Win32>set FG_ROOT=C:\Program Files\FlightGear\da
ta
C:\Program Files\FlightGear\bin\Win32>set FG_SCENERY=C:\Program Files\FlightGear
\data\Scenery;C:\Program Files\FlightGear\scenery
C:\Program Files\FlightGear\bin\Win32>map --size=256 --atlas=C:\Program Files\Fl
ightGear\data\Atlas
map: unknown argument 'Files\FlightGear\data\Atlas'.
MAP - FlightGear mapping utility
Usage:
--lat=xx.xx Start at latitude xx.xx (deg., south is neg.)
--lon=xx.xx Start at longitude xx.xx (deg., west is neg.)
--size=pixels Create map of size pixels*pixels (default 256)
--scale=x Kilometers from top to bottom of map (default 100)
--autoscale Automatically set scale to 1x1 degree tile
--light=x, y, z Set light vector for shading
--airport-filter=string Display only airports with id beginning 'string'
--output=name Write output to given file name (default 'map.png')
--fg-root=path Overrides FG_ROOT environment variable
--fg-scenery=path Overrides FG_SCENERY environment variable
--enable-airports Show airports
--enable-navaids Show navaids
--flat-shading Don't do nice shading of the terrain
--atlas=path Create maps of all scenery, and store them in path
--verbose Display information during processing
--singlebuffer Use single buffered display
--headless Don't display output (render into an off-screen buffer
)
--glutfonts Use GLUT built-in fonts
--palette=path Set the palette file to use
--smooth-color Make smooth color heights
--jpeg Create JPEG images with default quality (75)
--jpeg=integer Create JPEG images with specified quality
--aafactor=integer Do antialiasing on image ( factor must be a power of t
wo )
C:\Program Files\FlightGear\bin\Win32>