add something like this to the Models\Citation-II.xml file, between the <animation> and <text> blocks at the begining of the file:
- Code: Select all
<!-- REFLECTION -->
<effect>
<inherits-from>Aircraft/Citation/Models/Effects/foo_reflect</inherits-from>
<object-name>LEngine</object-name>
<object-name>REngine</object-name>
<object-name>LHwing</object-name>
<object-name>RHU.spdbrake</object-name>
<object-name>LHU.spdbrake</object-name>
<object-name>LHaileron</object-name>
<object-name>LHflap</object-name>
<object-name>LHmain.door</object-name>
<object-name>RHwing</object-name>
<object-name>RHaileron</object-name>
<object-name>RHflap</object-name>
<object-name>RHmain.door</object-name>
<object-name>Cabin.door</object-name>
<object-name>Fuselage</object-name>
<object-name>Pylons</object-name>
<object-name>Fin</object-name>
<object-name>UprReverser</object-name>
<object-name>Hstab</object-name>
<object-name>RHelevator</object-name>
<object-name>LHelevator</object-name>
<object-name>Rudder</object-name>
<object-name>FrDoor</object-name>
<object-name>FrRHdoor</object-name>
<object-name>FrLHdoor</object-name>
</effect>
Somehow the HowTo misses to specify that you need to assign the effect even for the "complex" solution
.
The livery-dependant effects is still an issue. I've solved it with an "ugly" hack on my IAR, by modifying the shininess of the material with each livery. I don't know if the simple reflect shader is influenced by the material shininess or not, on the IAR I use the more "advanced" reflect-bump-spec shader which combines the two shaders.
Of course, you can try to do the same, check the related files in the IAR80/Models/ directory. The relevant parts are the end of the iar80-anim.xml, and each of the xml-s for the liveries.