I fixed a mistake in the land cover determination logic. It was broken. I also added a really cool search and rescue feature. It places, at random time and distance, same as the fire ignition, a person and a small campfire to locate and rescue. It's not finished and I have some checks to still put in place. But the base is done and it is a blast. Go to CL35 or any remote location and set the random range at max and whatever min/max time you want and click on the S&R timer start and wait for your mission. It is not easy to locate the single person model with a small campfire column of smoke next to them even when you have the exact coordinates. Part of the future features will be a selectable randomization of how close you want the incident report to get you to the scene. It should work on water as well and indicate a drowning. I didn't have time to test that portion, but it should work, so long as the human model doesn't sink. I also haven't removed the campfire smoke from the water incident either, so that might be a little funky. I suppose it could be boat debris still smoldering.
As far as this search and rescue feature, it really doesn't go with the wildfire addon, but I had all the underlying code set up for the random fire and thus was so easy to add a S&R feature. There has been discussion for years and a few attempts to do a mission generator. That is something I have been planning on doing from way back, eventually. My vision is really elaborate and also why I am preparing multiple aircraft with specific utility features. It's part of the masterplan, should I live long enough to create it. Nothing meant by that, only that time flies when your having so much fun and it is something I have been visualizing and thinking about for several years.